-*- coding: iso-latin-1 -*-

Name: TAO (The Arktwend Overhaul)
Version: 0.15
by John Moonsugar <john.moonsugar@gmail.com>
License: Share and Share alike: you are free to use the content I created for
this mod in your own mod, as long as you grant your users the same freedom to
use your content.

Contents:
  INTRODUCTION
  DESCRIPTION AND USAGE
  DEPENDENCIES
  INSTALLATION
  REPORTING PROBLEMS
  CHANGELOG
  CREDITS
  OUTSTANDING ISSUES

------------------------------------------------------------
INTRODUCTION

When playing through the English version of Arktwend version 2.014, I felt
that it would be nice to spruce up this older TC with some newer mods for
Morrowind and graphics that have become available since it was made. So I
started this little project to enhance the Arktwend experience.

------------------------------------------------------------
DESCRIPTION AND USAGE

[Warning! This mod will replace some things in your game, primarily meshes and
textures. I highly recommend using "Wrye Mash (0.84, at least)" to install it
with the Installers feature (a/k/a "BAIN"), so you can remove it if you do not
like the changes.]

[NOTE! One of the changes TAO makes is to increase the sensitivity of the
Difficulty setting in the Morrowind Options menu by 3x. Anyone who wants a
real challenge can set the difficulty to 100, but I think most people will
find the range 0-20 most adequate.]

What is TAO?

TAO is "The Arktwend Overhaul", an overhaul for the Arktwend TC for Morrowind.
TAO is in its early stages and is under development whenever I find time. So
it will be changing. It should currently be considered unfinished, but the
quality should be good.

What is Arktwend?

Arktwend is a TC (Total Conversion) for the Morrowind Engine from SureAI.de:
http://www.sureai.de/index.php?option=com_content&task=view&id=43&Itemid=64 It
has a complete world with a main quest and a number of factions. Later, an
English translation was done by Golden Thief.
TAO builds on top of those previous efforts to bring you a new Arktwend
experience.

How do I play Arktwend/TAO?

TAO requires the latest version of "Arktwend English". Briefly, you will need
to get the Arktwend German version installer from the SureAI.de download page,
and "Arktwend English" version 3.2 from:
  http://tesnexus.com/downloads/file.php?id=29239
and TAO (the Splash pack is optional). If you have survived this ordeal, you
might be almost ready to play!

TAO Goals Overview:

 * Overhaul the graphics, so that Arktwend looks more spiffy and modern. I've
included a number of hand picked replacement textures from various modder's
resources.

 * Also include some nice Morrowind mods that are often on lists of popular
mods to use. The full list of included mods is in the TAO readme, and copies
of the original Readmes are in the TAOExtras directory of the installation.

 * Improve and add new scripted sequences. I've added a new scripted sequence
for Rakhissh. Hopefully you'll find his introduction a little more dramatic
and interesting now.

 * Overhaul some of the storylines and add new ones to make Arktwend feel more
integrated. For example, the dwarven Ice Hall is now tied into Orgrat.

See the Changelog section below for a complete list of all the changes. It's
possible some of the descriptions may contain spoilerish information, so keep
that in mind.

I love Lukas Deuschel's music for Arktwend and Nehrim, but there is not
enough, so I recommend adding some nice classical pieces like some from
Wikipedia available under Creative Commons here:
  http://en.wikipedia.org/wiki/Wikipedia:Sound/list
(Note, you will have to convert from .ogg to .mp3)

------------------------------------------------------------
DEPENDENCIES

 * "Arktwend English", version 3.2

------------------------------------------------------------
INSTALLATION

 * If you have not already done so, install "Arktwend English", Version 3.2
   from: http://morrowind.nexusmods.com/mods/29239

   (Note that "Arktwend English" has its own pre-requisites, so follow its
   installation instructions.)

 * Either manually unpack TAO to the "Data Files" directory you have set up
   for Arktwend and verify that TAO.esp is put there, or use Wrye Mash's
   Installer feature (recommended).

 * Make sure you add TAO.esp to your active plugins via the Launcher, or Wrye
   Mash or some such.

 * If you want my recommended settings for Morrowind.ini, use Wrye Mash's "INI
   Tweaks" feature to install the "Data Files/Mits/JMS_Tweaks.mit" file.

 * Start your game.

------------------------------------------------------------
REPORTING PROBLEMS

If you wish to report a problem, please take a few moments to follow the
procedure outlined here for giving a detailed problem report. Detailed problem
reports will be given the highest priority.

That said, if you encounter any problems with this mod, you can blame me, so
please report it, and I'll see what I can do to fix it. 

The main goal of these guidelines is to provide as much detail about the
problem as possible so I can reproduce it and get it fixed. So, first thing to
do is tell me what you think I can do to reproduce the problem you are having.

Also include any relevant supporting detail from the following sources:

 * Warnings.txt (in your Morrowind directory) may contain an error you have
seen, so please cut and paste the error, or the entire file in your report.
Note that the following warnings are innocuous and do not need to be reported:

   * "Not able to find XXX part in BC_YYY"
   * "Unable to find Friendly Group Clone 'XXX' in Load for REFR 'YYY'."
   * "Texture "XXX" count ###."
   * "One of the files that "XXX" is dependent on has changed since ...
   * "One or more plugins could not find the correct versions of the master...

If an error pops up that is not in Warnings.txt, you can either type in your
report what it said, or take a screenshot of it.

 * beta_comments.txt (in your Morrowind directory). You should do a beta
comment when you see something wrong in the game (floating rock, tear in the
landscape, some NPC stuck or doing something they shouldn't or whatever), or
you want to make sure I can find a location of where the problem happened. To
do a beta comment, you open the console, click on the problematic object or
something nearby and type:

  bc "some description of what is wrong"

That will log an entry in your beta_comments.txt file, which you can cut and
paste into your problem report.

 * Journal.htm (in your Morrowind dirctory) contains all the journal entries
you've gotten so far, so particularly if you have a quest problem, it helps to
have your current journal.

 * I may need you to send me your current savegame too. Especially if you run
into a situation where it the savegame loads and crashes. Hopefully, with the
Code Patch installed, that won't happen.

Problem reports can be made on the Bethsoft forums
(http://forums.bethsoft.com/forum/12-morrowind-mods/) in whatever latest topic
exists with "Arktwend English" in the title (feel free to make a new one if
there is no current topic), but if you don't get an answer there, you can
email me. Thanks.

------------------------------------------------------------
CHANGELOG

Version: 0.15x

 * Added a few (16) loot/prize rewards for exploring places. Some of the
   prizes have small enchantments in order to make the "detect enchantment" a
   more valued spell.

 * Added new tavern: The Dog and Duck on the North side of Bregen. It has a
   dog, and a duck.

 * Combined TAO_Windows_Glow.esp into TAO.esp.

 * Increased sensitivity of difficulty slider in game options by 3 times via
   GMST: fDifficultyMult. So people who like a really hard game can bump the
   slider and get a really hard game.

 * New optional thief quest for Kortas Flinkfinger, and you get a new item:
   "Thief Rope" as a bonus.

 * Fixed Icon for Golem's Hammer.

 * Sandworms now spit poison.

 * Updated and reorganized everything for compatibility with Arktwend English 3.2.

Version: 0.14

 * Updated and reorganized everything for compatibility with Arktwend English 3.1.

 * Added replacement icons for Bipolar Blade, Captain's Claymore, and Templar
   Sword.

Version: 0.12

 * Boosted Health of Lacerta (200), Lizardman (250).

 * Retexed Enderal and changed a couple of the models to switch which textures
   were used. I hope Enderal looks nice and evil now. I used a black basaltic
   cave wall rock texture as the main wall texture in Enderal, so it looks
   like the towers were grown from bedrock instead of built with man-made
   construction methods. 

 * Added K Potion Upgrade, by J.Knez [schwaa]

 * Added a couple of creatures from Demon Xen's "Creature Additions".

 * Added Dwemer Golem as guard of Zwergen airship.

 * Added  "Magic Border Icon Replacers", by Marbred.

Version: 0.11

 * Added more mods, including textures from Darknut and AnOldFriend. Included
   moons soulgems in a pluginless version. Added "Windows Glow" functionality
   to most external windows.

Version: 0.10

 * Now, when DamonLordTredomar01 dies, the fires of Tredomar go out, and the
   collision boxes around the burning ruins disappear.

Version: 0.8

 * Completely re-scripted Rakhissh's intro to Gargart. Added sounds and music
   to go with scripted events. and hopefully I achieved my goal of making it
   more atmospheric and fun. You should really appreciate the little guy now.

 * Implemented a variation of "Unboarable Rieklings" for the Mounted Snow
   Gnomes. Plus, a little surprise from "Ferk the Strong".

 * Added some rocks to cliff face in "Felsland (10, 0)" near the teleport
   door. It's not too obvious, hopefully, but now you can walk up the cliff
   face to the teleport door.

Version: 0.7

 * Replaced "Helm of Seven Ghosts" with "Girdle of Seven Ghosts", so it's
   nicer to wear with other armor, or none at all for a mage.

Version: 0.6

 * Added a new door to "Stormwend, Upper Tower" to "Stormwend, Warehouse",
   which now has a basement to accomodate a few more teleportation doors to:
	"Norifjon Mountains (14, -3)"
	"Wildland (-3, -10)"
	"Norstren Garden"

Version: 0.4
   
 * Added a script on Jorkus and Fidibus (delay_combat_move_script) so they
   become mobile after some seconds of combat. This is just to give a little
   surprise to people who expect them to stay rooted in one spot, which makes it
   too easy to kill them with ranged attacks.

Version: 0.3

 * Just for fun, the pot in "Border Cottage" has a little something put in it.
   Because it's fun to find things in pots.

Version: 0.2

 * Implemented the stolen Aurin sword of the dwarves (based on Goldbrand), now
   to be found on the Boss "King of Orgrad" in "Palace of Orgrad". In the
   original game, this blade was referred to on the quest to rescue the dwarf
   kihg's son Maurigan, as a legendary dwarven artifact to be of use in their
   difficult quest (presumably needed against the great evil that dwells deep
   in the mines). But the blade was said to be stolen and not found in game,
   so to fit the legend, I made it a little nicer than Asartan's blade, but
   not quite as good as "Goths' Sword". But finding the blade is difficult as
   Orgrad is remote, and retrieval is difficult. In addition, there are more
   powerful weapons to be found along the way (i.e. 400 dwarven darts).

Version: 0.1

 * Added some large capacity chests at top of "Stormwend, Upper Tower" for
   storing all your junk.

------------------------------------------------------------
CREDITS

Thanks to SureAI for the original Arktwend TC, and to Golden Thief for doing
the English version.

This mod includes some other nice mods from Morrowind that I like for
Arktwend, used with permission:

 * Andy's Texture Alternatives Pack (ATAP) 2.0, by Andy (selected textures)
 * Area Effect Arrows, by Bethesda
 * Better Blood Texture, by TheGreatSchnoopiSchnozzle
 * Bottle Replacer, by Qarl
 * Chalk 3.0, by ManaUser
 * Correct UV Rocks, by Nich
 * Creature Additions, by Demon Xen
 * DNCTextures512 + Addendum + WT, by Darknut (Creature textures)
 * DNCTextures512_BM, by Darknut
 * DNCTextures512_TB, by Darknut
 * DNDT, by Darknut (Dwemer textures)
 * DNWeaponsComplete-512, by Darknut
 * Dwemer Golem, by Damien
 * Emma and Grumpy's Dog Companions
 * Golden Gold, by Arcimaestro Antares (modified to be pluginless)
 * Imperial Housing Add-on, by AnOldFriend (thatch texture)
 * K Potion Upgrade, by J.Knez [schwaa]
 * Magic Border Icon Replacers, by Marbred
 * Moons Soul Gems, by Infectious Moon (modified to be pluginless)
 * Morrowind Visual Pack 3.0, by Ayse, Lord Gabryael, Qarl, Raptre, & Zuldazug
 * Nangsid Taps and Rugs, by Nangsid
 * New Elemental Damage Effects + NEDE(NPC size mesh) add-on, by rocker
 * Pluginless NoGlow, by Plankye
 * Sail Cloth Retexture SCR - Tribal, by Alaisiagae
 * Vivec Retextured, by AnOldFriend
 * Windows Glow v. 1.75, by Max a.k.a. ~NOBODY~

Their Readmes are all included in the TAOExtras/Original_Readmes directory.

------------------------------------------------------------
OUTSTANDING ISSUES

 - City Watchmen Henneck and Marlon shouldn't disappear after the tournament.

 - Brother Remund in Ion Monastery ought to be useful like offer training.

 - Give Esmerelda some scrolls to sell, or something.

 - Implement diseases?

 - Add a secret tunnel from Stormwend Tower to the Stormwend Sewers.

 - Galu Hen in Rotgorn has an invisible neck.

 - Maybe Florian the Adventurer ought to end up in some shop in Nembrest or
   something. Seems a little weird that he travels to Nembrest only to end up
   loitering around outside.

 - Many, many cells should probably have the "Illegal to Sleep" flag set:
   - "Castle Grel"
   - "Nembrest"
   - "Stormwend, Xen-Arien, Adventure Supplies"
   - Northron great hall (should add a bedroom or two though).
   - "Tyrat"
   - "Calisto's House"

 - Find a good cobweb replacer.

 - There's a black door in an enclosure in the Ice Troll Camp that has no
   collision. It ought to go to a nice cave where you can battle an Ice Troll
   boss.

 - Tavern on the pass needs a boatload of cobwebs and maybe some dusty old
   furniture, some beds, whatnot.

 - Add some cliff racers to the Mountains???

 - fix taverns so that you actually have to pay for beds.

 - Review added mods again.

 - Disable last border pot to leave topf

Ex_longboat02	Verlassene Lands (-11,1)	-82091	11634	75	"put a treasure on this longboat"	
Ex_longboat02	Verlassene Lands (-9,-2)	-66628	-15370	118	"put a secret here"	

  Wegweiser,PassandieOberflache	Gotros, Air Shaft	385	4410	660	"there needs to be a real path to the surface here"	
   
 - Becoming leader of Hunters Guild (or finishing any quest) should give
   disposition bump (for faction if applicable?) and reputation bump.

 - Add some more rumors about merchants and where to buy stuff?

