The Elder Scrolls III MORROWIND:
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Andromeda's Fast Travel
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By SGMonkey

1. Description
2. Requirements
3. Installing the plug-in
4. Playing the plug-in
5. Save games
6. Conflicts/Known Errors
7. Credits/Permissions received
8. Contact and Information
9. Legal Stuff/Disclaimer
10. TO-DO
11. Changelog

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1. DESCRIPTION
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The idea is something my girlfriend Shelley (aka Andromeda) had. The idea was to add some form of simple fast travel into Morrowind. The mod is intended as an immersive form of fast travel, allowing the player to travel to whatever location is shown on a signpost. If you see a road sign you can click on it, be prompted with a menu confirming if you wish to travel to that location. Time advanced based on the distance of the player to the destination.

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2. Requirements
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This version of the mod is a patch for the mod Real Signposts
https://www.nexusmods.com/morrowind/mods/3879
You need that in order to use the assets bundled in that mod.

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3. INSTALLING THE PLUGIN
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After installing Real Signosts, simply drag and drop the file "AndromedasFastTravel_RealSignPosts.esp" into your Data Files directory.

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4. PLAYING THE PLUGIN
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From the Morrowind Launcher, select Data Files and make sure to activate the "AndromedasFastTravel_RealSignPosts.esp" plug-in.
Make sure you ONLY activate that one plugin and not Real Signposts aswell.

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5. SAVE GAMES
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Should not invalidate any save game.

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6. CONFLICTS / KNOWN ERRORS
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The mod simply attaches scripts to all of the vanilla "active_sign_...." so shouldn't conflict with anything unless any other mod has attached scripts to them also. Nothing in the actual world space has changed, so any mod that moves any of the signposts will still be compatible.

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7. CREDITS / PERMISSIONS RECEIVED
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Thanks go to Andromeda, for the idea, Jac for the initial script, and Chainy for helping with more advanced scripts.

Update: 19th April 2019
Sonitus, salvage570, MasterEzio888, VKayed, BokuNR for noticing that the coordinates for Gnisis and Ald Velothi were completely wrong.

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8. CONTACT AND INFORMATION
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Can be contacted as SGMonkey on the Project Tamriel discord server or on nexusmods.

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9. LEGAL STUFF / DISCLAIMER
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Feel free to use the scripts provided in this mod however you like. No contacting necessary. It wont break your mod, but if you feel it has then stop modding...

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10. TO-DO
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Disallow the fast travel if you are being attacked or over-encumbered.
Some form of penalty other than time loss using fast travel? Possibly...

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11. CHANGELOG
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v0.05 - 21st April 2019
Altered the Hours Travelled hours output

v0.04 - 21st April 2019
Added functionality for calculating the distance between the player and the destination coordinates, and adding travel time based on that.
Reworded signpost message.
Added a message displaying the number of hours taken to travel to the sign post destination.
Cleaned up scripts in general.

v0.03 - 19th April 2019
Corrected coordinates for Gnisis and Ald Velothi. Players should no longer find themselves in the middle of the ocean.
Yes it took 2290 days to notice this was an issue.