There are 4 standalone plugins and a merged version:

[1.] More Meaningful Encumbrance

GMST | vanilla | btb | final | description
--- | --- | --- | --- | ---
fjumpencumbrancebase | 0.5 |  | 0.25 | decrease minimal jump height to make jump height more dependent on encumbrance
fjumpencumbrancemultiplier | 1 |  | 1.25 | increase mult to keep the same max jump height with decreased minimal height
ffatiguejumpmult | 0 |  | 20 | increase fatigue cost of jumping when encumbered
ffatiguejumpbase | 5 | 20 | 15 | decrease fatigue cost of jumping
ffatigueattackmult | 0 |  | 4 | increase fatigue cost of attacking when encumbered
ffatigueblockmult | 0 |  | 8 | increase fatigue cost of blocking when encumbered
ffatigueblockbase | 4 | 8 | 6 | decrease fatigue cost of blocking
ffatiguerunmult | 2 |  | 4 | increase fatigue cost of running when encumbered
ffatiguerunbase | 5 | 4 | 3.5 | decrease fatigue cost of running
ffatigueswimrunmult | 0 |  | 6 | increase fatigue cost of fast swimming when encumbered
ffatigueswimrunbase | 7 |  | 5.5 | decrease fatigue cost of fast swimming
ffatigueswimwalkmult | 0 |  | 2 | increase fatigue cost of swimming when encumbered
ffatigueswimwalkbase | 2.5 |  | 2 | decrease fatigue cost of swimming
ffatiguesneakmult | 1.5 |  | 3 | increase fatigue cost of sneaking just a bit when encumbered
ffatiguespellmult | 0 |  | 0.5 | add fraction of spell magicka cost as fatigue cost
ffatiguespellbase | 0 |  | 0.5 | increase fatigue cost of spellcasting when encumbered

Goals:

- Encourage to be light on foot, use undervalued effects like feather more, use consumbales right away instead of hoarding them.
- Make encumbrance a bit more believeable (subjective RP reason): It should be more tiring to do something when overburden.

Description:

- Jump height is more dependent on encumbrance:
  - Unencumbered jump is the same height as it was.
  - With half encumbrance jump is 14% lower, with 3/4 it's 33% lower
  - Didn't make "base" gmst to 0 to avoid totally nerfing jump spells with high encumbrance.
- Run/swim/block fatigue is more dependent on encumbrance:
  - <25% encumbrance consumes less fatigue than btb
  - >25% encumbrance consumes more
- Attack/sneak fatigue is almost as block, though i didn't lower the "base" part as i think that 4/1.5 is not enough.
  - <25% encumbrance consumes a bit more fatigue than btb
  - >25% encumbrance consumes more
- Spellcasting consumes fatigue:
  - 50%-100% of magicka cost is consumed as fatigue depending on encumbrance.

Formulas:

- jump heigh coefficient = fjumpencumbrancebase + fjumpencumbrancemultiplier * (1 - normalizedencumbrance)
- attack fatigue cost = ffatigueattackbase + (enc% * ffatigueattackmult) + weapon weight * (fweaponfatiguemult * swing%)
- fatigue cost = ffatiguejumpbase + normalizedencumbrance * ffatiguejumpmult
- fatigue loss = magickacost * (ffatiguespellbase + normalizedencumbrance * ffatiguespellmult)

[2.] 17 Percent Faster Walking

GMST | vanilla | final | description
--- | --- | --- | ---
fminwalkspeed | 100 | 117 | increase min walking speed
fmaxwalkspeed | 200 | 234 | increase max walking speed
fbaserunmultiplier | 1.75 | 1.5 | decrease speed difference between walking and running
fathleticsrunbonus | 1 | 0.85 | decrease athletics share in runing speed formula

Description:

- It's not large enough value to break or unbalance something, though it's large enough to notice
- Running speed unchanged

Formulas:

- walkspeed = fminwalkspeed + ( speed * 0.01 * ( fmaxwalkspeed – fminwalkspeed ) )
- runspeed = walkspeed * ( fbaserunmultiplier + ( athletics * 0.01 * fathleticsrunbonus ) )

[3.] Suggested Tweaks:

GMST | vanilla | value (mod) | final | description
--- | --- | --- | --- | ---
i1stpersonsneakdelta | 10 | 25 (lower first person sneak) | 25 | lowers view point in sneak mode
fprojectileminspeed | 400 | 960 (projectile overhaul) | 800 | increase min arrow movement speed
fprojectilemaxspeed | 3000 | 7200 (projectile overhaul) | 6000 | increase max arrow movement speed
fthrownweaponminspeed | 300 | 360 (projectile overhaul) | 360 | increase min thrown movement speed
fthrownweaponmaxspeed | 1000 | 1200 (projectile overhaul) | 1200 | increase max thrown movement speed
fmagesguildtravel | 10 | 40 (price balance) | 40 | increase guild guide travel price
srestillegal | "Resting" | "Camping" (wakim) | <mod> | change message to better one IMO
skilledessential | "prophecy is severed" | "prophecy is weakened" (wakim) | <mod> | change message to better one IMO
strapimpossible | "your chance to disarm" | "" (thief overhaul) | <mod> | change message to better one IMO
ffleedistance | 3000 |  | 4500 | increase NPC flee distance
fhandtohandreach | 1 |  | 0.67 | decrease hand to hand reach
fCombatDelayCreature | 0.1 |  | 0 | creatures less restrained in combat
fCombatDelayNPC | 0.1 |  | 0 | NPCs less restrained in combat
fjumpmovebase | 0.5 | 0.3(Reduced Forward Jumping) | 0.25 | less "control" during jump
fjumpmovemult | 0.5 | 0.0(Reduced Forward Jumping) | 0.25 | less "control" during jump
fdisppersonalitybase | 50 | 70(PR Real Disposition Light) | 70 | decreaase initial disposition

[4.] BTBGI Adjustments:

GMST | vanilla | btb | wakim | thief overhaul | result | description
--- | --- | --- | --- | --- | --- | ---
fbartergoldresetdelay | 24 | 1 |  |  | 24 | don't change time to reset trader gold ("realism")
igreetdistancemultiplier | 6 | 2 |  |  | 6 | don't change greeting distance to hear all the insults
funarmoredbase2 | 0.065 | 0.1 |  |  | 0.05 | decrease unarmored rating ("realism")
fpicklockmult | -1 | -1.25 |  | -1.3 | -1.3 | increase lock pick difficulty
ftrapcostmult | 0 | -0.5 |  | -1 | -1 | increase open lock spell difficulty
fdispweapondrawn | -5 | -10 | -15 |  | -15 | decrease disposition with weapon drawn
faifleehealthmult | 7 | 45 | 56 |  | 56 | increase NPC flee chance
fprojectilethrownstorechance | 0.25 | 0.50 |  |  | 0.25 | don't change projectile recovery chance