Description of "Sensible Races and Birthsigns" from original readme with changes marked with * from the following sources:
 - from "BTB's Game Improvements - Necro Edit", sometimes slightly modified (BTBGI);
 - inspired by or replicated from "Balanced Passive Races and Birthsigns" by Necrolesian (BPRaB);
 - my own (or I just don't remember source :-) ).

============
Race Details
============

*No attribute stats have been changed for the races*

Spell: Use multiple times a day with a magicka cost
Power: Use once a day
Toggle: Turn on and off whenever you like
Ability: Always active

-----Altmer-----

 Alchemy      10
 Alteration    5
 Conjuration   5
 Destruction  10
 Enchant      10
 Illusion      5

 (Ability) Weakness to Fire       25%
 (Ability) Weakness to Frost      25%
 (Ability) Weakness to Shock      25%
 (Ability) Resist Common Disease  75%
*(Ability) Weakness to Magicka    25% * from 50%
*(Ability) Arcane Acumen: Reflect 25% * new, BPRaB
*(Ability) Magicka Bonus: Fortify Maximum Magicka 2.0x INT * from 1.5x, BTBGI
*(Power) Arcane Ancestry: Alt/Con/Des/Ill/Mys/Res 10 pts for 60 sec on Self * new, BTBGI

-----Argonian-----

 Alchemy        5
 Athletics     10
 Illusion       5
 Medium Armor   5
 Mysticism      5
 Spear         10
 Unarmored      5

 (Toggle) Swampwise: Water Breathing, Swift Swim 50 pts
 (Ability) Resist Common Disease                 75%
 (Ability) Immune to Poison                     100%
*(Ability) Natural Armor: Resist Normal Weapons  25% * from 15%
*(Power) Black Death: Damage Health/Fatigue/Attributes on Touch * new, BTBGI

-----Bosmer-----

 Acrobatics    5
 Alchemy       5
 Light Armor  10
 Marksman     15
 Sneak        10

 (Toggle) Hunter's Stance: Fortify Skill Marksman 30 pts, Chameleon 10%, Drain Speed 50 pts on Self
 (Ability) Resist Disease      75%
*(Ability) Immune to Paralysis 100% * new, BTBGI
*(Ability) Resist Poison       50% * new
 (Power) Beast Tongue: Command Creature 25 levels for 600 sec on Target

-----Breton-----

 Alchemy       5
 Alteration    5
*Enchant       5 * instead of Conjuration 10, BPRaB
 Illusion      5
 Mysticism    10
 Restoration  10
*Speechcraft   5 * new

 (Ability) Resist Magicka   50%
*(Ability) Resist Paralysis 50% * new, BPRaB
*(Ability) Magicka Bonus: 1.0x INT * changed to BTBGI version
*(Power) Fire/Frost/Lighting Shield 20 pts for 60 sec on Self * new, BTBGI

-----Dunmer-----

 Athletics     5
*Conjuration   5 * instead of Long Blade, BPRaB
 Destruction  10
 Light Armor   5
 Marksman      5
 Mysticism     5
 Short Blade  10

 (Ability) Resist Fire 75%
*(Power) Ancestor Guardian: Sanctuary 50 pts for 60 sec on Self, Summon Ancestral Ghost for 60 sec * changed to BTBGI version

-----Imperial-----

*Block          5 * instead of Blunt Weapon, BPRaB
 Hand-to-Hand   5
 Long Blade    10
 Heavy Armor    5
 Mercantile    10
 Speechcraft   10

 (Toggle) Military Training: Fortify Strength 30 pts, Fortify Endurance 30 pts, Drain Agility 30 pts, Drain Speed 30 pts on Self
*(Ability) Resist Shock 75% * new, BTBGI
*(Power) Star of the West: Absorb Fatigue 200 pts for 1 sec on Target, Absorb Health/Magicka 50 pts for 1 sec on Target * new, BTBGI
*(Power) Voice of the Emperor: Charm 10 pts for 60 sec on Target Area 50 * new, BTBGI

* Description a bit reworded to reflect changes to Weapon Skills, BPRaB

-----Khajiit-----

 Acrobatics    10
 Athletics      5
 Hand-to-Hand  10
 Light Armor    5
 Security       5
 Short Blade    5
 Sneak          5

 (Toggle) Eye of Night: Night Eye 50 pts on Self
 (Ability) Feline Grace: Fortify Acrobatics 25 pts
*(Ability) Warm Fur: Resist Frost 50% * new, BTBGI
*(Power) Eye of Fear: Demoralize Humanoid 100 pts for 60 sec on Target, Silence for 60 sec on Target * changed to BTBGI version

-----Nord-----

*Armorer       10 * instead of Medium Armor, BPRaB
 Axe           10
*Block          5 * instead of Blunt Weapon 10, BPRaB
*Heavy Armor   10 * from 5
*Unarmored      5 * instead of Long Blade, BPRaB
*Mercantile     5 * instead of Spear, BPRaB

 (Ability) Immune to Frost 100%
*(Ability) Resist Shock    50% * new, BTBGI
*(Ability) Fierceness: Fortify Attack 10 * new, halved from BPRaB
*(Power) Thunder Fist: Shock 25 pts to 50 pts for 1 sec in 25ft on Touch, Blind 25 to 50pts for 60 sec in 25ft on Touch * replaced Nordic Frost, BTBGI
*(Power) Woad: Shield/Resist Normal Weapons 25 pts for 60 sec on Self * changed to BTBGI version

-----Orsimer-----

*Armorer        5 * from 10
*Athletics     10 * instead of Axe 5
 Block         10
*Blunt Weapon  10 * instead of Heavy Armor 10
 Medium Armor  10

 (Ability) Resist Magicka        25%
*(Ability) Resist Fire           50% * new, BPRaB
*(Ability) Resist Shock          25% * new, BPRaB
*(Ability) Resist Normal Weapons 25% * new, BTBGI
*(Power) Berserk: Fortify Attack 25 pts for 60 secs on Self, Fortify Endurance 50 pts for 60 secs on Self * changed to BTBGI version

-----Redguard-----

*Acrobatics     5 * instead of Axe 5, BTBGI
 Athletics      5
*Block          5 * instead of Blunt Weapon 5, BPRaB
*Hand to Hand   5 * instead of Heavy Armor 5, BPRaB
 Long Blade    15
 Medium Armor   5
*Unarmored      5 * instead of Short Blade 5

 (Ability) Resist Poison         75%
 (Ability) Resist Common Disease 75%
*(Ability) Resist Fire           25% * new, BPRaB
*(Ability) Nimbleness: Sanctuary 10 * new
*(Power) Adrenaline Rush: Fortify Acrobatics/Agility/Endurance/Speed/Strength/Willpower 25 pts for 60 secs on Self * changed to BTBGI version

* Description a bit reworded to reflect changes to Weapon Skills, BPRaB

===============
Birthsign Details
===============

-----The Warrior-----

 (Ability) Great Strength: Fortify Strength 25 pts
 (Ability) Warwyrd: Fortify Attack 10 pts

-----The Mage-----

*(Ability) Willful: Fortify Intelligence 25 pts * instead of Willpower, BTBGI
 (Ability) Fay: Fortify Maximum Magicka 0.5x INT

-----The Thief-----

 (Ability) Lucky: Fortify Luck 25 pts
 (Ability) Akaviri Danger-sense: Sanctuary 10 pts

-----The Serpent-----

 (Ability) Serpent's Strike: Fortify Skill Hand-to-Hand 25 pts
*(Ability) Serpent Dance: Sanctuary 20 * new, replaced Cobra's Dance

-----The Lady-----

 (Ability) Lady's Favor: Fortify Personality 25 pts
*(Ability) Lady's Grace: Fortify Willpower 25 pts * instead of Endurance, BTBGI
*(Power) Lady's Touch: Charm 10pts for 30 sec on Touch * new

-----The Steed-----

 (Ability) Charioteer: Fortify Speed 25 pts
 (Ability) Strong Back: Feather 100 pts

-----The Lord-----

*(Ability) Trollkin: Fortify Endurance 25, Slow constant health regeneration * Endurance boost instead of Weakness to Fire
*(Power) Blood of the North: Restore Health 5pts for 60 sec, Restore Fatigue 25pts for 60 sec on Self * new, buffed from BTBGI

-----The Apprentice-----

*(Power) Wizard's Brand: Shock 50 pts 10 ft, Sound 50 pts 50 ft for 60 seconds on Touch * new, BTBGI
*(Ability) Elfborn: Fortify Maximum Magicka 1.5x INT, Weakness to Magicka 25% * instead of 50%

-----The Atronach-----

*(Ability) Wombburn: Spell Absorption 50%, Fortify Maximum Magicka 1.0x INT, Stunted Magicka * from 2.0x, BTBGI

-----The Ritual-----

*(Ability) Mara's Protection: Resist Magicka 25% * instead of Resist Blight Disease 25%
 (Power) Holy Word: Turn Undead 100 pts in 50 ft for 30 sec on Target, Fire Damage 5 pts in 50 ft for 30 sec on Target
 (Power) Death Ward: Protection from death for 600 sec(restore health once it reaches less than 10%), Drain Magicka 25 pts for 600 sec on Self

-----The Lover-----

*(Ability) Mooncalf: Fortify Agility 25 pts, Resist Paralysis 50% * add Resist Paralysis, BPRaB
*(Power) Lover's Kiss: Paralyze 30 secs on Target, Absorb Magicka 2 to 3 pts for 30 sec on Touch * Absorb Magicka instead of Damage Fatigue, BTBGI

-----The Shadow-----

 (Ability) Shadow Kin: Fortify Assassin skills by 10 pts during nighttime hours(sneak, illusion, short blade, marksman, acrobatics)
*(Power) Elusive: Chameleon 20 pts for 60 sec on Self * instead of 15

-----The Tower-----

*(Ability) Beggar's Nose: Detect Animal / Key / Enchantment in 200 ft * changed from Power, BPRaB
 (Power) Warden's Hand: Fortify Security 50 pts for 30 sec on Self

