    Modular patch for "BTB's Game Improvements - Necro Edit" with few optional edits.
    By alvazir

Version: 5.4.0

=========
Contents
=========
1.    Description
2.    Requirements
3.    Installation
4.    Special considerations
5.    Changelog
6.    Credits
7.    Permissions
8.    Contact

============
Description
============
These patches bring together multiple other mods and BTB's Game Improvements - Necro Edit:
    - Mostly compatibility patches
    - Options for non-MWSE/OpenMW users
    - Few optional custom edits
    - Check list of mods in Requirements section (all of them are optional, just pick the patches you need)

Few words about complementing patches. Compatibility portion of this patch resolves direct conflicts: merge/fix changes to vanilla records modified by both BTBGI and patched mods. I've uploaded "BTBGIsation" patch which resolves indirect balance "conflicts" of many mods' added records. Both patches complement each other. Lately I've added few tiny patches for BTBGI into "Miscellaneous Patches": most patches are not needed if you use tes3merge/delta, but 2 may be of interest("Census and Excise Office Faction - BTBGI - Contraband", "Quests for Clans and Vampire Legends - BTBGI - auto-calc spells"). There are also Lucas' "BTB's Game Improvements (Necro Edit) Tweaked" targeting different set of mods, which I suppose can be used on top of my patches(requires MWSE).

Quantity of files in this patch may be overwhelming, but it's made for flexibility. Pick what you want, then merge with CS (or any other way) if you want. I simply use 8 files for example (1 merged plugin from each module). Don't hesitate to ask me if you have questions. Refer to scripts I used to make these patches as a last resort. They are in Docs/Scripts folder and contain all the details.

There are 8 independent modules. Most contain several folders (merged plugin, modular mod-specific plugins, mutually exclusive options). Use plugins from only one of module's folders:

01 FM Unique Items Complilation
    - Patched with all PFP and BTBGI changes
    - Unlike other patches here this one is a replacement patch for the plugin. Resources from original mod are required.
    - It's IMO a great mod in every setup. Place near the beginning of the mod list to let other mods overwrite it if needed (Remiros' Uniques, Better Clothes, Better Robes etc).

02 No MWSE
    It's expected to use Fortify MAX, so changes are needed if you don't use it:
    - Fortify Magicka Enchantments reverted to previous state
    - Fortify Fatigue Potions reverted to previous state

    It's expected to use Enchanted Weapon Resistance, so changes are needed if you don't use it:
    - Enchanted Weapon Resistance reverted to previous state

    It's also expected to use No Disease Labels by RedFurryDemon. I offer non-MWSE alternative to it:
    - "08 Creature Buffs - No Disease Labels" folder if you use BTBGI Creature Buffs
    - "08 No Creature Buffs - No Disease Labels" folder if you don't use BTBGI Creature Buffs

03 Various
    Compatibility patches for various mods. Merged version requires all of them:
    - Alchemical Hustle(Toxicity module)
        - Alchemy Skill changes merged(values, description)
    - Better Clothes Complete
        - Enchantment/Price values from BTB, Hair Shirt name from BTB
    - Better Robes
        - Enchantment/Price/Weight values from BTB, Helseth's robe name fix
    - Better Sounds
        - Magicka cost of Fire and Poison Damage from BTB
    - Beware The Sixth House
        - Ash feast spell from BTBGI
        - Add script diseaseBlackHeart to corprus_lame_fyr creatures
        - Add regenerate ability to corprus stalkers
    - Bloodmoon Rebalance
        - Enchantment values toned down for riekling weapons
    - Imperial Legion Expansion
        - Amulets toned down to BTBGI's level (Permanent enchanting turned into On Cast)
        - Creeper (required for Expansion's quest) gains trading ability again with 30 gold in pocket
    - OAAB - Tombs and Towers
        - Ebony helm, Bonebiter bow, Shimsil changes merge
        - Magebane changes merge, overpowered enchanting replaced with BTBGI one
        - Worm lord's OAAB overpowered loot nerfed to BTBGI values
    - Remiros' Uniques
        - Texures from Remiros' Uniques, values from BTBGI for following items:
        - Widowmaker, Rammekald, Stalhrim Longsword of Flame, Shadowsting
        - Dreugh Warlord Cuirass, Boots of Blinding Speed, Conoon Chodala's Boots, Boots of Blinding Speed
    - Tribunal Rebalance
        - Enchantment values toned down for goblin weapons and DB armor
        - Remove "silver weapon" flags from goblin weapons
        - Durgok's shield value is inbetween Tribunal Rebalance and BTBGI to fit better
        - DB armor stats from Tribunal Rebalance are slightly changed to fit better into BTBGI item progression:
            - AR 12 -> 15, weight a bit higher, health and enchantment a bit lower.
        - Helseth's level and Necro's added spell merged
    - Uvirith's Legacy
        - Ingwold changes merge
        - Aryon's gloves changes merge

04 Misc
    Revert miscellaneous changes by other mods to BTBGI's version. Use it if you have any of the following mods:
    - Morag Tong Polished
        - Black Hand Dagger enchantment
    - Sotha Sil Expanded
        - Few misc items
    - Thief experience overhaul
        - "Open" spells
    - Wanderers of Solstheim
        - Snow wolf and bear pelts

05 Sensible Races and Birthsigns - Custom edit
    Details in "Custom edit/Sensible Races and Birthsigns.txt". Also placed it into second spoiler in Description on Nexus page.
    - Mix of SRB, BTBGI, Necro's "Balanced Passive Races and Birthsigns" and my thoughts. Ideas are the same:
        - Races are all good and distinct from each other
            - You'd think twice before attacking:
                - an altmer with magic
                - a redguard with low weapon skills
                - an argonian with low quality weapon and so on
            - You may:
                - enter "Hunter's Stance" as a bosmer
                - toggle nighteye as khajiit
                - become real legionary as an imperial with "Military Training" etc
        - You will struggle to choose Birthsign as they are all good now too
    - Requires Sensible Races and Birthsigns
    - Use SRB ncgdmw-lua edit with OpenMW 0.48+

06 Factions
    Use only 1 plugin from "06 *" folders. Look at "06 NCGD - MBSP" if you have NCGD - MBSP.
    - Factions
        - Other plugins in this module contain these changes(repeat BTBGI Faction changes)
        - Override undesired changes from other mods, i.e.:
            - The Lamp: mistakes in faction standings
            - Imperial Factions: targeted at vanilla balance, doesn't go well with BTB
    - Tamriel_Data(choose this if you don't use TR_Factions)
        - Factions' skill and stat requirements reverted to BTB's values
        - Faction reactions from Tamriel_Data v10+
    - TR_Factions
        - Factions' skill and stat requirements reverted to BTB's values
        - Faction reactions from Tamriel_Data v10+
        - Faction reputation requirements from TR_Factions v23.10+
    - Vvardenfell Brotherhood
        - Morag Tong reaction to Vvardenfell Brotherhood
    - Merged version
        - Requires both TR_Factions and Vvardenfell Brotherhood

06 Factions - More Exclusive Factions
    Same as previous, but slightly changed for use with More Exclusive Factions. More Exclusive Factions is NOT required.
    Differences:
        - Telvanni preferred skill "Alchemy" changed to "Enchant"

06 NCGD - MBSP
    NCGD needs factions' skill requirements adjust, so plugins here contain changes from corresponding plugins in "06 Factions" and these changes:
    - MBSP-BetterSounds-ncgdMW-ClassSpec:
        - Merge changes for magic effects
        - "Demoralize Humanoid" is now a pure Illusion spell. Before it was from Mysticism school, but trained illusion.
    - Natural Character Growth and Decay - MW:
        - Merge skills changes
        - Restore GMST fminorskillbonus
    - Alchemical Hustle(Toxicity module)
        - Alchemy Skill changes merged(values, description)
        - This plugin only contains changes to Alchemy skill, combine it freely with "Vvardenfell Brotherhood" or "TR_Factions"
        - Make sure to load it after the similar patch from "03 Various" to let it overwrite changes to the skill

    Recommended versions of NCGD and MBSP are listed in Requirements Section.

    Note for non-lua version of NCGDMW. It required changing skills, which's not needed with lua version:
    - Natural Character Growth and Decay - MW:
        - Decrease faction max primary skill requirements to 75 due to the way ncgd works. Only 100s required, but this way is better.
        - Increase secondary skill faction requirements to balance these changes

06 NCGD - MBSP - More Exclusive Factions
    Same as previous, but slightly changed for use with More Exclusive Factions. More Exclusive Factions is NOT required.
    Differences:
        - Telvanni preferred skill "Alchemy" changed to "Enchant"

07 Game Settings
    Details in "Custom edit/Game Settings.html" or "Custom edit/Game Settings.txt". Also attached pictures of it to Nexus page.
    - More Meaningful Encumbrance
        - Fatigue and jump height become more dependent on encumbrance
    - 17 Percent Faster Walking
        - Slightly increase walking speed, while keeping running speed intact
    - Suggested Tweaks
        - Increase guild guide prices, lower view point in sneak, faster projectiles etc
    - BTBGI Adjustments (controversial)
        - Few values changed or reverted, i.e. reset trader gold timeout, increase locks difficulty, decrease unarmored rating

08 Creature Buffs - No Disease Labels
    Creature stats merged, other conflicts fixed, disease labels removed:
        - Disease Labels are: Diseased, Infected, Blighted, Plague, Plaguebearer
        - It rewrites creature records and doesn't require MWSE, unlike No Disease Labels by RedFurryDemon. Result should be almost the same though.
        - I haven't renamed few unique quest specific creatures intentionally. Renaming those would make few quests harder or would break the immersion.

    - FMI - Unique Lore Friendly Cave Rats
        - Stats of cave rats from Creature Buffs
    - Blighted Animals Retextured
        - Stats of blighted animals from Creature Buffs
    - Beware The Sixth House
        - Stats from Beware the Sixth House
        - Spells of ash slave and ascended sleeper from Beware the Sixth House
    - Tribunal Rebalance
    - Bloodmoon Rebalance
        - PfP fixes for Brown Bear and Red Wolf ported
    - Tamriel_Data
    - Sobitur Facility
        - Merge changes for "dahrk mezalf"
    - Dwemer Rebirth Project(load this modular patch before Ttooth or Waterlife if you use them)
        - Merge changes for "centurion spider", overwrite "dreugh" changes
    - Ttooth Ecology
        - Stats from Creature Buffs
        - Add diseases to some Guars, Netches, Nix-hounds as in BTBGI via leveled lists(*)
        - Add(PFP fix) diseases to Brown Bear and Red Wolf also via leveled lists(**), Ttooth creatures untouched
    - Ttooth Ecology - BMR Patch
        - only contains renames to diseased creatures
    - Ttooth Ecology - TR Patch
        - Add diseases to some Guars, Netches, Nix-hounds as in BTBGI via leveled lists(*)
    - abotWaterLife
        - Dreugh stats from Creature Buffs
        - Add diseases to some Small Slaughterfishs, Dreughs as in BTBGI via leveled lists(*)

    (*) Patch is needed because BTB adds scripts (and diseases) to Dreugh, Slaughterfish, Guar, Netch, Nix-hound. Abot Waterlife and Ttooth Ecology add scripts to them too. To keep all the changes and minimize compatibility issues I've kept all the creature variants and modified leveled lists. Use leveled list merger, preferably with support for deleted records (i.e. tes3cmd 0.40). Nothing disastrous would happen if you use omwllf or tes3cmd 0.37 (they don't know what to do with deleted subrecords from leveled lists), you will simply have a bit more Guars, Nix-hounds etc with a bit less diseased variants. BTB's diseased versions have 33% chance to appear.
    (**) Same situation with PfP fix to Plague Bear and Plague Wolf. PFP fixes diseases on these creatures with a script, but Ttooth Ecology already has scripts on them. I've made the same changes: PFP diseased versions have 33% chance to appear.

08 Creature Buffs
    Same as previous, but creature's disease labels untouched.

08 No Creature Buffs - No Disease Labels
    Similar to "08 Creature Buffs - No Disease Labels", but without changes from "BTBGI Creature Buffs".

08 No Creature Buffs
    Same as previous, but creature's disease labels untouched.

=============
Requirements
=============
- BTB's Game Improvements - Necro Edit
- (01 FM Unique Items Complilation)
    - Resources from original mod
- (03 Various) For using corresponding patches or all for merged version:
    - Alchemical Hustle(Toxicity module, any version)
    - Better Clothes Complete
    - Better Robes
    - Better Sounds
        - Recommended patch from my page
    - Beware The Sixth House
    - Bloodmoon Rebalance
    - Uvirith's Legacy
    - Remiros' Uniques
    - OAAB - Tombs and Towers
    - Tribunal Rebalance
    - Imperial Legion Expansion
- (05 Sensible Races and Birthsigns - Custom edit)
    - Sensible Races and Birthsigns
- (06 *) For using corresponding patches or all for merged version:
    - Vvardenfell Brotherhood
    - Tamriel_Data v10+
    - TR_Factions(from Tamriel Rebuilt v23.10+)
- (06 NCGD MBSP) NCGD and MBSP are required:
    - Natural Character Growth and Decay - MW
        - OpenMW 0.48+ https://www.nexusmods.com/morrowind/mods/53136
        - OpenMW 0.47- https://modding-openmw.com/mods/natural-character-growth-and-decay-mw/
            - Use files from 0.47 subfolders with non-lua version of NCGDMW
    - Magicka Based Skill Progression - Better Sounds - ncgdMW Compatible - Class-Spec Benefit Fix
        - Recommended version from my page. Also you don't have to use Better Sounds if you don't want.
    - Alchemical Hustle(Toxicity module, any version) is only required for merged version
- (08 Creature Buffs) For using corresponding patches or all for merged version:
    - FMI - Unique Lore Friendly Cave Rats
    - Blighted Animals Retextured
    - Tribunal Rebalance
    - Bloodmoon Rebalance
    - Beware the Sixth House
    - Tamriel Data
    - Sobitur Facility
    - abot Water Life
    - TriangleTooth's Ecology
- (08 No Creature Buffs) For using corresponding patches or all for merged version:
    - Blighted Animals Retextured
    - abot Water Life
    - TriangleTooth's Ecology

=============
Installation
=============
- Install as any other mod
- Select patches you want
- Load after plugins being patched
    - (07 Game Settings) place near the end of plugins list

=======================
Special considerations
=======================
1. Some mods create conflicts that are hard to patch "conventionally":

- Wares Ultimate
    - Wares-base makes changes to Sixth House creatures
    - Either use tes3merge/delta or place Wares-base before other plugins modifying Sixth House creatures:
        - Patch for Purists, BTBGI Creature Buffs, Beware the Sixth House, Dagoth Ur Voice Addon, Mamaea Awakened etc
    - I place it before Patch for Purists

2. I used to override "secondary" factions changes by other mods and "BTBGIse" them, but decided to stop doing it. It creates more problems than it solves. Few notes on Faction Record conflicts I've noticed:
    - These notes are partially obsolete. Tamriel Rebuilt v23.10 moved these factions into Tamriel_Data. I've made patches for Census and Excise Office, Quarra Clan Refreshed.
        - Census and Excise Office Faction by AliceL93 should be loaded before TR_Factions
        - Quarra Clan mod requires a patch for use with TR_Factions(I've provided it in Quarra Clan - Refreshed)
        - Join the Royal Guards conflicts with TR_Factions. Patch is needed, or at least place after TR_Factions(this way only faction reactions from TR_Factions will be lost for that faction).
        - Imperial Factions is a great mod but doesn't go well with BTBGI IMO, place before TR_Factions

==========
Changelog
==========
5.4.0
    - (03 Various)
        - Rename Tribunal Rebalance modular patch(upstream was renamed)
    - (05 Sensible Races and Birthsigns - Custom edit)
        - Mention SRB ncgdmw-lua edit for OpenMW 0.48+
    - (06 *)
        - Update patches with the changes from Tamriel_Data v10 and TR_Factions v23.10
    - (06 NCGD - MBSP)
        - Mention ncgdmw Lua Edition for OpenMW 0.48+, switch patches to it
        - Temporary provide patches for non-lua NCGDMW labeled as " - OpenMW 0.47" in 0.47 subfolders
    - (08 Creatures)
        - Add Mole Crab and Tiger Guar from Tamriel_Data to No Disease Labels
        - Rename Tribunal Rebalance modular patches(upstream was renamed)
5.3.0
    - (03 Various)
        - Update Beware The Sixth House
    - (06 *)
        - Add new reactions and increased reputation requirements from TR_Factions v22.11
        - Remove faction overrides for factions not present in BTBGI:
            - Vampire clans, Census and Excise, Imperial Knights, Camonna Tong, EEC were removed from patches
            - I've added few words to "Special Considerations" block of Readme about factions
    - (07 Game Settings)
        - Lower fdisppersonalitybase from 80 to 70(as in PR Real Disposition Light. Base preset of 80 feels too harsh)
    - (08 Creatures)
        - Update Beware The Sixth House, Tamriel Data, TriangleTooth's Ecology - TR
        - Remove Tamriel Rebuilt patches(they were not needed)
5.2.1
    - (05 Sensible Races and Birthsigns - Custom edit)
        - Remove doubled entries for SPEL records "Trollkin", "Fay", "Blood of the North"
5.2.0
    - (03 Various)
        - Update Uvirith's Legacy(Aryon's gloves changes merge)
        - Add Alchemical Hustle(Toxicity module: Alchemy Skill changes merged)
        - Remove Open Helmets patch(move into separate "Miscellaneous Patches" download)
    - (04 Misc)
        - Remove Religions Elaborated as no longer needed when using Religions Elaborated Lite Edition
        - Remove The Rise of House Sadras
    - (05 Sensible Races and Birthsigns - Custom edit)
        - Add masters to patch header for easier editing
    - (06 *)
        - Fix to 7th preferred skill removed previously(by me :-( ) for Imperial Legion, Morag Tong, Temple
            - Found a bug of tes3cmd not showing 7th+ preferred skill correctly thank's to Walkihr
        - Add "More Exclusive Factions" folders for use with "More Exclusive Factions"
            - Only one difference for now: Telvanni preferred skill "Alchemy" changed to "Enchant"
    - (06 NCGD - MBSP)
        - Add Alchemical Hustle(Toxicity module: Alchemy Skill changes merged)
    - (07 Game Settings)
        - Decrease control while jumping: fjumpmovebase, fjumpmovemult (from Reduced Forward Jumping)
        - Decrease initial disposition: fdisppersonalitybase (from PR Real Disposition Base)
    - (08 Creatures)
        - Add Sobitur Facility(Merge changes for "dahrk mezalf")
        - Add Dwemer Rebirth Project(Merge changes for "centurion spider", overwrite "dreugh" changes)
    - (Readme)
        - Add "Special Considerations" section
            - Add "Wares" order note
        - Revert the order of changelog records
        - Reword the "complementing patches" block
5.1.5
    - (02 No MWSE)
        - Update Enchanted Weapon Resistances patch with changed prices from BTBGI - Necro Edit v2.0.15
        - Add previously missing steel stormsword to the patch
5.1.4
    - (02 No MWSE)
        - Update Enchanted Weapon Resistances patch with changed prices from BTBGI - Necro Edit v2.0.14
        - Add previously missing shockbite warhammer to the patch
5.1.3
    - (04 Misc)
        - Add Black Hands Dagger enchantment override for Morag Tong Polished
    - (06 Factions, 06 NCGD - MBSP)
        - Slightly decrease requirements of Census and Excise, East Empire Company(from Guild's template to IC's/IL's)
5.1.2
    - (07 Game Settings)
        - Revert back ftravelmult to default value. Increased prices make game less enjoyable at low levels.
5.1.1
    - (03 Various)
        - Remove Open Helmets patch from Merged plugin: it clips badly
    - (05 Sensible Races and Birthsigns - Custom edit)
        - Update description with better description of "Ritual" and "Shadow" birthsigns
5.1.0
    - (03 Various)
        - Add Open Helmets patch: changes of both mods merged
5.0.2
    - (07 Game Settings)
        - Revert Projectile Restore Chance from BTB's 50% to Vanilla's 25% in BTBGI Adjustments (synergy with encumbrance changes)
5.0.1
    - (03 Various)
        - Better Robes: remove redundant changes to Redas Robe of Deeds (thank's Necro)
    - (05 Sensible Races and Birthsigns - Custom edit)
        - Copy records used from BTBGI Races and Birthsigns into the patch to avoid adding new dependency
        - Change Orc Berserk Power to BTBGI version (Fortify Attack 25, Fortify Endurance 50 for 60 sec)
5.0.0
    - (01 Patch for Purists)
        - Removed as no longer needed. Necrolesian made all those changes in BTBGI.
    - (01 FM Unique Items Compilation)
        - Add it instead of PfP patch (moved from separate patch)
        - Fix names of hands of zenithar, value of third barrier ring, enchanting of ghost charm
    - (03 Various)
        - Remiros' Uniques: Change Conoon Chodala's health from 1000 to 100 (BTBGI value)
        - Better Clothes Complete: Fix Hair Shirt of St. Aralor name
        - Better Robes: Fix Veloth's Robe value, remove redundant records
        - Tribunal Rebalance: Durgok's shield value change to 500 (200 - TR, 1000 - BTBGI). I think this values fits better
        - Tribunal Rebalance: Slightly rebalance DB Armor to fit better into BTBGI item progression:
            - AR 12 -> 15, weight a bit higher, health and enchantment a bit lower
    - (08 Creatures)
        - Apply PFP Fix to Plague Bear and Wolf to Bloodmoon Rebalance and Ttooth Ecology patches.
4.1.0
    - (03 Various)
        - Adjust most items enchantment in Better Robes and Better Clothes Complete according to BTBGI
4.0
    - (03 Various)
        - Replace Remiros' Tombs Expansion with OAAB - Tombs and Towers (newer mod from Remiros)
        - Add Remiros' Uniques (looks from Remiros, stats from BTBGI)
3.0
    - (03 Various)
        - Add Helseth into tribunal rebalance patch after Necro introduced new spell for him
        - Add Better Sounds patch (poison and fire damage spellcost from BTB)
    - (06 NCGD - MBSP)
        - Move Better Sounds patch into "03 Various" as it's not required for MBSP
        - Rename folders and patches (remove "BS" part from it)
    - (08 Creatures)
        - Add changes for blighted rat, diseased shalk, nix-hound from BTBGI NE 2.0.8
        - Add "No Creature Buffs - No Disease Labels" patches
2.1.0
    - (02 No MWSE)
        - Revert Necrolesian's changes to Enchanted Weapon Resistances
    - (03 Various)
        - Remove Tamriel Rebuilt patch as Necrolesian introduced the same fix upstream (honorguard_en ENCH)
2.0.1
    - (06 Factions, NCGD - MBSP)
        - Quarra clan requirements slightly changed to be the same as in quarra clan mod. No difference if you don't use it.
2.0
    - Remake mod, move some patches into separate downloads:
        - At Home Alchemy
        - Unique Items Compilation
        - There Can Be Only One
        - Economy Adjuster Adjustments
    - (01 Patch for Purists)
        - Remove thousand separator from 12 more dialogues
    - (02 No MWSE)
        - Revert Necrolesian's changes to Fortify Magicka Enchantments
        - Revert Necrolesian's changes to Fortify Fatigue Potions
    - (03 Various)
        - Add Tribunal Rebalance
        - Add Bloodmoon Rebalance
        - Add Beware The Sixth House
        - Add Tamriel Rebuilt
        - Add Imperial Legion Expansion
    - (04 Misc)
        - Use BTB's version of Open Spells instead of Thief Experience Overhaul version
        - Remove Bardic Inspiration
    - (05 Sensible Races and Birthsigns - Custom edit)
        - Remake under influence of Balanced Passive Races and Birthsigns by Necrolesian
    - (06 Factions)
        - Increase reputation requirements according to TR_Factions (only TR_Factions patch)
        - Fix rep_5 value for Census and Excise in case you use mod that make it playable
        - Change requirements to BTBGI-like for Census and Excise, Camonna Tong, East Empire Company
    - (06 NCGD - MBSP)
        - Decrease few faction max primary skill requirements to 75 due to the way ncgd works
        - Increase few faction max secondary skill requirements to compensate primary skill decrease
        - Upload (temporary i hope) fixed version of Better Sounds patch I've found to be the best
        - Upload slightly fixed version of MBSP - BS - NCGD - ClassSpec Fix
    - (07 Game Settings)
        - Increase ffatiguespellbase and ffatiguespellmult to 0.5 to spend a bit more fatigue on magic cast
        - Revert back to default Timescale - makes game world more vivid
        - Change funarmoredbase2 to 0.05 (default 0.065, btb - 0.1)
        - Decrease fCombatDelayCreature, fCombatDelayNPC to make enemies slightly more aggressive in combat
    - (08 Creatures)
        - Merge creature stats from many mods
        - Fix script conflicts with abot Water Life, TriangleTooth's Ecology via leveled lists
        - Add non-MWSE alternative to No Disease Labels by RedFurryDemon
1.0
    - Initial release

========
Credits
========
- Wakim: Wakim's Game Improvements (predecessor of the next)
- BTB: BTB's Game Improvements (predecessor of the next), idea of removing labels in Morrowind Advanced - BTB edit
- Necrolesian: BTB's Game Improvements - Necro Edit, pointing me on issues in my patches
- King Ink: Sensible Races and Birthsigns
- Greywander: Natural Character Growth and Decay - MW
- TES3 Community, half11: Patch for Purists
- Project Tamriel Team, Tamriel Rebuilt Team: Tamriel Data
- Tamriel Rebuilt Team: Tamriel Rebuilt
- Catherine, Darknut, PeterBitt: Blighted Animals Retextured
- mort: Tribunal Rebalance, Bloodmoon Rebalance
- TriangleTooth: TriangleTooth's Ecology Mod
- abot: Water Life
- RedFurryDemon: Idea of removing labels in No Disease Labels
- Walkihr: Pointing me on missing 7th faction preferred skills
- TES3 Community: other mods mentioned here
- John Moonsugar: tes3cmd

============
Permissions
============
You can use this however you want, as long as you credit authors.

========
Contact
========
Morrowind Nexus: https://www.nexusmods.com/morrowind/users/77253
