<!-- Created with FOMOD Creation Tool 1.7.0.37 [http://www.nexusmods.com/fallout4/mods/6821] --> 
<config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://qconsulting.ca/fo3/ModConfig5.0.xsd"> 
	<moduleName>BCOM Patches</moduleName> 
	<installSteps order="Explicit"> 
		<installStep name="Installation"> 
			<optionalFileGroups order="Explicit"> 
				<group name="A - D" type="SelectAny"> 
					<plugins order="Explicit"> 
						<plugin name="Abot's Boats"> 
							<description>Requires assets from the original mod.</description> 
							<files> 
								<file source="18 Abots Boats - activate both esp\abotBoats.esp" destination="abotBoats.esp" priority="0" /> 
								<file source="18 Abots Boats - activate both esp\BCOM_abot_boats.esp" destination="BCOM_abot_boats.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Abot's Boats TOTSP addon"> 
							<description>Requires assets from the original mod.</description> 
							<files> 
								<file source="19 Abot's boats patch for Tomb of the Snow Prince\TOTSP_abotBoats.esp" destination="TOTSP_abotBoats.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Abot's Gondoliers"> 
							<description>Requires assets from the original mod.</description> 
							<files> 
								<file source="20 Abot's gondoliers - activate both esp\abotGondoliers.esp" destination="abotGondoliers.esp" priority="0" /> 
								<file source="20 Abot's gondoliers - activate both esp\abotGondoliers_RVP.esp" destination="abotGondoliers_RVP.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Abot's Silt Striders"> 
							<description>Requires assets from the original mod.</description> 
							<files> 
								<file source="21 Abots Silt Striders\abotSiltStriders.esp" destination="abotSiltStriders.esp" priority="0" /> 
								<file source="21 Abots Silt Striders\BCOM_AbotSiltStriders.ESP" destination="BCOM_AbotSiltStriders.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Animated Morrowind"> 
							<description>Esp replacer. It requires assets from BCoM's modpage: "Resources - Animated Morrowind".</description> 
							<files> 
								<file source="05 Animated Morrowind\Animated_Morrowind - merged.esp" destination="Animated_Morrowind - merged.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Animated Morrowind for OpenMW"> 
							<description>Esp replacer. It requires assets from BCoM's modpage: "Resources - Animated Morrowind".</description> 
							<files> 
								<file source="05 Animated Morrowind for OpenMW\Animated_Morrowind - merged - OpenMW.esp" destination="Animated_Morrowind - merged - OpenMW.esp" priority="0" /> 
								<folder source="05 Animated Morrowind for OpenMW\meshes" destination="meshes" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="An Issue of Thrust"> 
							<description>Esp replacer. Needs assets from the original mod.</description> 
							<files> 
								<file source="62 An issue of thrust\OAAB An Issue Of Thrust.ESP" destination="OAAB An Issue Of Thrust.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Apartments of Morrowind"> 
							<description>Esp replacer. Only select one of the two options (either base BCoM or with Balmora Waterworks).</description> 
							<files> 
								<file source="32 Apartments of Morrowind\Apartments of Morrowind.ESP" destination="Apartments of Morrowind.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Apartments of Morrowind (Waterworks)"> 
							<description>Esp replacer. Only select one of the two options (either base BCoM or with Balmora Waterworks).</description> 
							<files> 
								<file source="32 Apartments of Morrowind - Waterworks\Apartments of Morrowind.ESP" destination="Apartments of Morrowind.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Area of Effects Arrows"> 
							<description>Esp replacer. This also incorporates features from Area of Effects Arrows integrated and Area of Effects Arrows Particle effects. No additional assets needed.</description> 
							<files> 
								<file source="54 Area of effect Arrows\AreaEffectArrows.esp" destination="AreaEffectArrows.esp" priority="0" /> 
								<folder source="54 Area of effect Arrows\meshes" destination="meshes" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Arvesa - An Armingers Tale"> 
							<description>Additional esp patch.</description> 
							<files> 
								<file source="26 Arvesa - An Armingers Tale patch\BCOM_Arvesa_Patch.ESP" destination="BCOM_Arvesa_Patch.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Ashfall Interop"> 
							<description>This interop makes sure the new wells are recognized by Ashfall.</description> 
							<files> 
								<folder source="82 Ashfall interop\MWSE" destination="MWSE" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Ashlander Traders Remastered"> 
							<description>Esp replacer. Needs assets from the original mod.</description> 
							<files> 
								<file source="39 Ashlander Traders Remastered\Ashlander Traders Remastered.esp" destination="Ashlander Traders Remastered.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Bounty Hunter Assignments"> 
							<description>Esp replacer.</description> 
							<files> 
								<file source="38 Bounty Hunter Assignments\Bounty Hunter Assignments.ESP" destination="Bounty Hunter Assignments.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Bustling Vivec"> 
							<description>Patch for Ashtaars Bustling Vivec. Keep in mind that you need assets from the original mod, and that this is not compatible with any other Vivec mod or BCoM Vivec module (like the planters, for instance).</description> 
							<files> 
								<file source="35 Bustling Vivec\Bustling Vivec.ESP" destination="Bustling Vivec.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Bustling Vivec - Reworked"> 
							<description>As the previous option, this requires assets from the original mod. This is a mashup between Bustling Vivec and some of the other Vivec modules from BCoM. I made this for fun, and for personal usage, but I'm putting it here just in case.</description> 
							<files> 
								<file source="35 Bustling Vivec - Reworked\RP_Bustling_VIvec_for_BCoM.ESP" destination="RP_Bustling_VIvec_for_BCoM.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Caius' Rooftop Renovations"> 
							<description>Esp replacer.</description> 
							<files> 
								<file source="33 Caius' rooftop renovations\Caius' rooftop renovations.ESP" destination="Caius' rooftop renovations.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Caldera Governor Manor"> 
							<description>Esp replacer. Needs assets from the original mod.</description> 
							<files> 
								<file source="67 Caldera Governor Manor\CalderaGovernorsManor.ESP" destination="CalderaGovernorsManor.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Cephalopod Armor"> 
							<description>Additional esp. Needs assets from the original mod. It has to be used alogside and LOAD AFTER the orignal esp.

Do not use alongside the next module.</description> 
							<files> 
								<file source="28 Cephalopod armor\Cephalopod armor_BCOM_patch.ESP" destination="Cephalopod armor_BCOM_patch.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Cephalopod Armor - RR"> 
							<description>Requires assets from the original mod.

Do not use alongside the previous module.</description> 
							<files> 
								<file source="28 Cephalopod armor\RR_Cephalopod Armor_BCOM_patch.ESP" destination="RR_Cephalopod Armor_BCOM_patch.ESP" priority="0" /> 
								<file source="28 Cephalopod armor\RR_Dankes_Cephalopod_Armor_Eng.esp" destination="RR_Dankes_Cephalopod_Armor_Eng.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Concept Art Plantations"> 
							<description>Esp replacer. Needs assets from the original mod.</description> 
							<files> 
								<file source="10 Concept Art Plantations\Concept_Arts_plantations.esp" destination="Concept_Arts_plantations.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Correspondances of Morrowind"> 
							<description>Esp replacer.</description> 
							<files> 
								<file source="44 Correspondances of Morrowind\Correspondances_of_Morrowind.esp" destination="Correspondances_of_Morrowind.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="DartBoards Expanded"> 
							<description>Esp replacer. As an alternative, more vanilla friendly looking alternative, take a look at this mod: https://www.nexusmods.com/morrowind/mods/52984</description> 
							<files> 
								<file source="56 Dartboards expanded\DartboardsExpanded.esp" destination="DartboardsExpanded.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
					</plugins> 
				</group> 
				<group name="E - H" type="SelectAny"> 
					<plugins order="Explicit"> 
						<plugin name="Ebonheart Underworks"> 
							<description>Esp replacer. Needs assets from the original mod.</description> 
							<files> 
								<file source="27 Ebonheart Underworks\Ebonheart_Underworks.esp" destination="Ebonheart_Underworks.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Faction Living Quarters"> 
							<description>Esp replacer.</description> 
							<files> 
								<file source="78 Faction Living Quarters\Living Quarters.esp" destination="Living Quarters.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Far From Home"> 
							<description></description> 
							<files> 
								<file source="11 Far From Home\Far_From_Home.ESP" destination="Far_From_Home.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Foreign Quarter Market Square"> 
							<description>Esp replacer. Needs assets from the original mod.</description> 
							<files> 
								<file source="24 Foreign Quarter Market Square\Foreign Quarter Market Square.esp" destination="Foreign Quarter Market Square.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Ghastly Glowyfence patch"> 
							<description>Esp replacer. Needs assets from the original mod.</description> 
							<files> 
								<folder source="51 Ghastly Glowyfence patch\meshes" destination="meshes" priority="0" /> 
								<folder source="51 Ghastly Glowyfence patch\textures" destination="textures" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Gildergreen patch"> 
							<description>This is a patch (doesn't require original assets) for a mod that's not available on the Nexus anymore. Adds a tree and some decroations in the main plaza in Balmora.</description> 
							<files> 
								<file source="66 Gildergreen patch\GildergreenOfBalmora.esp" destination="GildergreenOfBalmora.esp" priority="0" /> 
								<folder source="66 Gildergreen patch\meshes" destination="meshes" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Gildergreen patch - Waterworks"> 
							<description>This is a patch (doesn't require original assets) for a mod that's not available on the Nexus anymore. Adds a tree and some decroations in the main plaza in Balmora.</description> 
							<files> 
								<file source="66 Gildergreen patch - Waterworks\GildergreenOfBalmora.esp" destination="GildergreenOfBalmora.esp" priority="0" /> 
								<folder source="66 Gildergreen patch - Waterworks\meshes" destination="meshes" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="GITD Telvanni Dormers"> 
							<description>Esp replacer. Needs assets from the original mod.</description> 
							<files> 
								<file source="17 GITD Telvanni Dormers\GITD_Telvanni_Dormers.ESP" destination="GITD_Telvanni_Dormers.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Glass Domes"> 
							<description>This needs to load after BCoM and requires assets from Glass Domes to be installed. It will replace the exterior and interior models of  St. Delyn and St. Olms.&#13;&#10;
Meant to be used with the "Moonrain" edition of Glass Domes.</description> 
							<files> 
								<file source="69 Glass Domes\Glass Domes of Vivec.esp" destination="Glass Domes of Vivec.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Guild of Vampire Hunters"> 
							<description>Esp replacer. This also has some additional edits: the interior has been redecorated in de_m style, has a few more things scattered around, and the NPCs have more unique appearance.</description> 
							<files> 
								<file source="55 Guild of Vampire hunters\Guild of Vampire Hunters.ESP" destination="Guild of Vampire Hunters.ESP" priority="0" /> 
								<folder source="55 Guild of Vampire hunters\Meshes" destination="Meshes" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="High Art"> 
							<description>Esp replacer. Needs assets from the original mod.</description> 
							<files> 
								<file source="76 High Art\High Art.esp" destination="High Art.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Holidays Across Tamriel"> 
							<description>Esp replacer. Needs assets from the original mod.</description> 
							<files> 
								<file source="40 Holidays Across Tamriel\Holidays Across Tamriel - Vvardenfell - RR Holamayan mod.esp" destination="Holidays Across Tamriel - Vvardenfell - RR Holamayan mod.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
					</plugins> 
				</group> 
				<group name="I - M" type="SelectAny"> 
					<plugins order="Explicit"> 
						<plugin name="Illuminated Order Improved"> 
							<description>Esp replacer. Needs assets from the original mod.</description> 
							<files> 
								<file source="81 Illuminated Order Improved\Illuminated Order Improved.ESP" destination="Illuminated Order Improved.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Imperial Employment Office (MD Edit)"> 
							<description></description> 
							<files> 
								<file source="34 Imperial Employment Office\BCoM_IEO_patch.ESP" destination="BCoM_IEO_patch.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Imperial Legion Expansion"> 
							<description>Esp replacer. Needs assets from the original mod.</description> 
							<files> 
								<file source="11 Imperial Legion Expansion\Imperial Legion Expansion.esp" destination="Imperial Legion Expansion.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Imperials Go Home"> 
							<description>Esp replacer. Needs assets from the original mod.</description> 
							<files> 
								<file source="65 Imperials Go Home\Imperials Go Home v1.esp" destination="Imperials Go Home v1.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Improved Inns Expanded"> 
							<description>Esp replacer.</description> 
							<files> 
								<file source="06 Improved Inns Expanded\Improved Inns Expanded.esp" destination="Improved Inns Expanded.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Improved Inns Expanded - Entertainers"> 
							<description>Esp replacer.</description> 
							<files> 
								<file source="06 Improved Inns Expanded- Entertainers\Improved Inns Expanded - Entertainers.ESP" destination="Improved Inns Expanded - Entertainers.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Julan The Ashlander Companion"> 
							<description>Esp replacer. Needs assets from the original mod.</description> 
							<files> 
								<file source="50 Julan The Ashlander Companion\KS_Julan_Ashlander Companion_3.0_beta.esp" destination="KS_Julan_Ashlander Companion_3.0_beta.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="LGNPC FQ"> 
							<description>Esp replacer.</description> 
							<files> 
								<file source="31 LGNPC FQ\LGNPC_VivecFQ.esp" destination="LGNPC_VivecFQ.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="LGNPC Pax Redoran"> 
							<description>Esp replacer.</description> 
							<files> 
								<file source="77 LGNPC Pax Redoran\LGNPC_PaxRedoran.esp" destination="LGNPC_PaxRedoran.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Lights Ald-ruhn"> 
							<description>If you're using the esp to remove Stav's mage guilds models, then you don't need the patch as the original version of the mod is already compatible with BCoM.</description> 
							<files> 
								<file source="63 Lights Ald-ruhn\Lights Ald-ruhn.ESP" destination="Lights Ald-ruhn.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Logs on fire"> 
							<description>Esp replacer. Needs assets from the original mod.</description> 
							<files> 
								<file source="85 Logs on fire\BCoM_logs_on_fire.ESP" destination="BCoM_logs_on_fire.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Magical Missions Recharged"> 
							<description>Additional esp patch: this simply redecorates the new building in Pelgiad in a style that's closer to BCoM's imperial interiors.</description> 
							<files> 
								<file source="09 Magical Missions\BCoM_Magical_Missions_Recharged_Patch.ESP" destination="BCoM_Magical_Missions_Recharged_Patch.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Main Quest Enhancers"> 
							<description>Esp replacer. Needs assets from the original mod.</description> 
							<files> 
								<file source="04 Main Quest Enhancers\MQE_MainQuestEnhancers.esp" destination="MQE_MainQuestEnhancers.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Main Quest Enhancers - Waterworks"> 
							<description>Esp replacer. Needs assets from the original mod.</description> 
							<files> 
								<file source="04 Main Quest Enhancers - Waterworks\MQE_MainQuestEnhancers.esp" destination="MQE_MainQuestEnhancers.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Main Quest Overhaul"> 
							<description>Esp replacer.</description> 
							<files> 
								<file source="79 Main Quest Overhaul\Main_Quest_Overhaul.ESP" destination="Main_Quest_Overhaul.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Mamaea Awakened"> 
							<description>Esp replacer. Needs assets from the original mod.</description> 
							<files> 
								<file source="80 Mamaea Awakened\Mamaea Awakened.ESP" destination="Mamaea Awakened.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Mandas Manor"> 
							<description>Esp replacer.</description> 
							<files> 
								<file source="12 Mandas Manor\MandasManor.ESP" destination="MandasManor.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Master Index Redux"> 
							<description>Esp replacer.</description> 
							<files> 
								<file source="14 Master Index Redux\MasterIndexRedux.esp" destination="MasterIndexRedux.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Moonlight On the Odai River"> 
							<description></description> 
							<files> 
								<file source="68 Moonlight On the Odai River\MoonlightOnTheOdaiRiver.esp" destination="MoonlightOnTheOdaiRiver.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Morag Tong Expanded"> 
							<description>Esp replacer. Needs assets from the original mod.</description> 
							<files> 
								<file source="53 Morag Tong Expanded\Morag Tong Expanded.esp" destination="Morag Tong Expanded.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Morrowind Anticheese"> 
							<description>Esp replacer.</description> 
							<files> 
								<file source="30 Morrowind Anticheese\Morrowind Anti-Cheese.ESP" destination="Morrowind Anti-Cheese.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Morrowind Crating"> 
							<description>Esp replacer. Needs assets from the original mod.</description> 
							<files> 
								<file source="84 Morrowind Crafting\Morrowind Crafting 3.1a.esp" destination="Morrowind Crafting 3.1a.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Morrowind Crafting - Waterworks"> 
							<description>Esp replacer. Needs assets from the original mod.</description> 
							<files> 
								<file source="84 Morrowind Crafting - Waterworks\Morrowind Crafting 3.1a.esp" destination="Morrowind Crafting 3.1a.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="MWSE Containers"> 
							<description>Esp replacer. Needs assets from the original mod.</description> 
							<files> 
								<file source="49 MWSE Containers\mwse_Containers.esp" destination="mwse_Containers.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
					</plugins> 
				</group> 
				<group name="N - R" type="SelectAny"> 
					<plugins order="Explicit"> 
						<plugin name="No trespassing - Merged"> 
							<description>Doesn't require original assets and merges all the various "No trespassing" mods from Antares, closing some doors and blocking access to various interiors, where you could just enter in private rooms and steal everything.</description> 
							<files> 
								<file source="72 No trespassing - Merged\No trespassing.ESP" destination="No trespassing.ESP" priority="0" /> 
								<folder source="72 No trespassing - Merged\meshes" destination="meshes" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="NPC Schedules"> 
							<description>Esp replacer.</description> 
							<files> 
								<file source="47 NPC Schedules\NPC_Schedule(beta).esp" destination="NPC_Schedule(beta).esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="OAAB Foyada Mamaea"> 
							<description>Esp replacer. 
Requires assets from the original mod.</description> 
							<files> 
								<file source="03 OAAB Foyada Mamaea\OAAB - Foyada Mamaea.ESP" destination="OAAB - Foyada Mamaea.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="OAAB Pomegranates"> 
							<description>Esp replacer. 
Requires assets from the original mod.</description> 
							<files> 
								<file source="83 OAAB Pomegranates patch\BCOM_OAAB_Pomegranates_patch.ESP" destination="BCOM_OAAB_Pomegranates_patch.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Patch for Purists"> 
							<description>Additional esp patch.</description> 
							<files> 
								<file source="01 Patch for Purists Patch\BCOM_PfP_patch.ESP" destination="BCOM_PfP_patch.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Pillow Mage Manor"> 
							<description>Esp replacer.
Needs assets from the original mod.</description> 
							<files> 
								<file source="71 Pillow Mage Manor\Pillow Mage Manor.esp" destination="Pillow Mage Manor.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Province Cyrodiil"> 
							<description>Additional esp patch.</description> 
							<files> 
								<file source="25 Province Cyrodiil Patch\Province_Cyrodiil_BCOM_patch.ESP" destination="Province_Cyrodiil_BCOM_patch.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Racer Dust Arms and Armor"> 
							<description>Esp replacer. Needs assets from the original mod. Keep in mind that if you're using my Vanilla Friendly Wearables Expansion mod, you don't need this as it's alread merged there.</description> 
							<files> 
								<file source="58 Racer Dust Arms and Armor\Racer Dust Arms and Armor.ESP" destination="Racer Dust Arms and Armor.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Realistic Repair Addon"> 
							<description></description> 
							<files> 
								<file source="41 Realistic Repair Addon\Realistic_Repair_Add-on.ESP" destination="Realistic_Repair_Add-on.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Red Mountain Reborn"> 
							<description>Requires assets from the original mod.</description> 
							<files> 
								<file source="02 Red Mountain Reborn\RedMountainReborn.esp" destination="RedMountainReborn.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Red Mountain Reborn - Kogoruhn Expanded patch-fix"> 
							<description>This fixes a landscape seam when using Red Mountain Reborn alongside Kogoruhn Expanded.</description> 
							<files> 
								<file source="13 Red Mountain Reborn - Kogoruhn Expanded patch-fix\RMR_KogoruhnExp_patch.ESP" destination="RMR_KogoruhnExp_patch.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Redoran Patrols"> 
							<description>Esp replacer. Needs assets from the original mod. Keep in mind that if you're using my Vanilla Friendly Wearables Expansion mod, you don't need this as it's alread merged there.</description> 
							<files> 
								<file source="59 Redoran Patrols\Redoran Patrols - Gnisis.ESP" destination="Redoran Patrols - Gnisis.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Rise of House Telvanni"> 
							<description>Esp replacer. Needs assets from the original mod. This modules goes alongside the original ESM.
DO NOT use this alogside the next module "Rise of House Telvanni 2.0".</description> 
							<files> 
								<file source="07 Rise of House Telvanni\BCOM_ROHT_Patch.ESP" destination="BCOM_ROHT_Patch.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Rise of House Telvanni 2.0"> 
							<description>Esp replacer. Needs assets from the original mod. This replaces Rise of House Telvanni 2.0, and needs to load alogside the original ESM.
Do not use alogside the previous module "Rise of House Telvanni".</description> 
							<files> 
								<file source="07 Rise of House Telvanni 2.0\ROHT_2_0_8.ESP" destination="ROHT_2_0_8.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
					</plugins> 
				</group> 
				<group name="S - T" type="SelectAny"> 
					<plugins order="Explicit"> 
						<plugin name="Shabby Seyda Neen"> 
							<description>The original mod is actually already compatible, but this also covers the attic in Arille's Tradehouse.

Requires assets from the original mod.</description> 
							<files> 
								<file source="34 Shabby Seyda Neen\BCoM_Shabby_Seyda_Neen.ESP" destination="BCoM_Shabby_Seyda_Neen.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Siege at Firemoth"> 
							<description></description> 
							<files> 
								<file source="16 Siege at Firemoth\Siege at Firemoth.esp" destination="Siege at Firemoth.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Sload and Slavers"> 
							<description>Esp replacer. Needs assets from the original mod. 

Keep in mind that if you're using my Vanilla Friendly Wearables Expansion mod, you don't need this as it's alread merged there.</description> 
							<files> 
								<file source="57 Sload and Slavers\Sload and Slavers.ESP" destination="Sload and Slavers.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Starfire npcs addition"> 
							<description>Do not use alongside the next module "Starfire npss additions - only interiors and telemages".</description> 
							<files> 
								<file source="52 Starfire npcs addition\Starfires_NPC_Additions_ver-1.13_RP.esp" destination="Starfires_NPC_Additions_ver-1.13_RP.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Starfire npss additions - only interiors and telemages"> 
							<description>Esp replacer. Only adds NPCs to interiors, to simulate NPCs shopping in interiors and some exterior NPCs that I thought were pretty cool like teleporting mages and traveling merchants.

Do not use alongside the previous module "Starfire npss additions".</description> 
							<files> 
								<file source="52 Starfire npss additions - only interiors and telemages\Starfires NPC Additions ver1.13_RP_interiors_only.esp" destination="Starfires NPC Additions ver1.13_RP_interiors_only.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Store Entrance Chimes"> 
							<description>Requires assets from the original mod.</description> 
							<files> 
								<file source="73 Store Entrance Chimes\Store Entrance Chimes - Alt Ver.ESP" destination="Store Entrance Chimes - Alt Ver.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Striderport Lights"> 
							<description>Adds lights as seen in this mod: https://www.nexusmods.com/morrowind/mods/46453

It uses an improved model, and doesn't require assets from the original mod.</description> 
							<files> 
								<file source="74 Striderport Lights\BCOM_Striderport Lights.ESP" destination="BCOM_Striderport Lights.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Suran Underworld"> 
							<description>Do not use alongside the following "Suran Underworld - TOTSP" module.

Requires assets from the original mod.</description> 
							<files> 
								<file source="36 Suran Underworld\Suran_Underworld_v3.ESP" destination="Suran_Underworld_v3.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Suran Underworld - Dock expansion patch"> 
							<description>Install this if you're also using the Suran Dock Expansion Addon from the core zip.</description> 
							<files> 
								<file source="36 Suran Underworld\BCOM_suran underworld_expansion patch.ESP" destination="BCOM_suran underworld_expansion patch.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Suran Underworld - TOTSP"> 
							<description>- Do not use alongside previous modules (Suran Underworld and Suran Underworld - Dock expansion patch).

- If you're using the optional Suran Dock Expansion module from the core zip, make sure to install the next option.

Requires assets from the original mod.</description> 
							<files> 
								<file source="36 Suran Underworld - TOTSP\Suran_Underworld_v3.ESP" destination="Suran_Underworld_v3.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Suran Underworld - TOTSP - Dock expansion patch"> 
							<description>Install this if you're also using the Suran Dock Expansion Addon from the core zip.</description> 
							<files> 
								<file source="36 Suran Underworld - TOTSP\BCOM_suran underworld_expansion patch.ESP" destination="BCOM_suran underworld_expansion patch.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Tamriel Rebuilt"> 
							<description></description> 
							<files> 
								<file source="22 Tamriel Rebuilt patch\TR_BCOM_Patch.ESP" destination="TR_BCOM_Patch.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Tel Aruhn Chronicles quest and Yansirramus Overhaul addon"> 
							<description>As I wanted BCoM to only edit towns, I removed the dungeon overhaul part of Tel Aruhn Chronicles.&#13;&#10;
This adds the Yansirranum Overhaul from Tel Aruhn Chronicles (and the related quest).</description> 
							<files> 
								<file source="08 Tel Aruhn Chronicles quest and Yansirramus Overhaul addon\Tel Aruhn Chronicles quest and Yansirramus Overhaul addon.ESP" destination="Tel Aruhn Chronicles quest and Yansirramus Overhaul addon.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="The Cottage"> 
							<description>Requires assets from the original mod.</description> 
							<files> 
								<file source="70 The Cottage\The Cottage.ESP" destination="The Cottage.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="The Lamp"> 
							<description>Requires assets from the original mod.</description> 
							<files> 
								<file source="75 The Lamp\The Lamp.esp" destination="The Lamp.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="The Publicans"> 
							<description>Esp replacer. Do not use this mod together with Improved Inns Expanded.</description> 
							<files> 
								<file source="64 The Publicans\The Publicans.ESP" destination="The Publicans.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Thirteen Telvanni - Ald Skar Inn"> 
							<description>Esp replacer for https://www.nexusmods.com/morrowind/mods/52081.
The mod has a BCoM patch available as: standalone interior overhauls that needed it, BCoM (all in one) and BCoM + Atmospheric South Wall Corner Club (all in one). With BCoM 3.1.3 I overhauled the Ald Skar Inn which means those patches are outdated.
I'm hosting the required esp replacers here until Dillon updates his mod.</description> 
							<files> 
								<file source="86 Thirteen Telvanni\Thirteen Telvanni - Ald-ruhn, Ald Skar Inn.esp" destination="Thirteen Telvanni - Ald-ruhn, Ald Skar Inn.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Thirteen Telvanni - BCoM (All in one)"> 
							<description>Esp replacer for https://www.nexusmods.com/morrowind/mods/52081.
The mod has a BCoM patch available as: standalone interior overhauls that needed it, BCoM (all in one) and BCoM + Atmospheric South Wall Corner Club (all in one). With BCoM 3.1.3 I overhauled the Ald Skar Inn which means those patches are outdated.
I'm hosting the required esp replacers here until Dillon updates his mod.</description> 
							<files> 
								<file source="86 Thirteen Telvanni (Merged)\Thirteen Telvanni - Core.esp" destination="Thirteen Telvanni - Core.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Thirteen Telvanni - BCoM + Atmoshperic Sound Wall  (All in one)"> 
							<description>Esp replacer for https://www.nexusmods.com/morrowind/mods/52081.
The mod has a BCoM patch available as: standalone interior overhauls that needed it, BCoM (all in one) and BCoM + Atmospheric South Wall Corner Club (all in one). With BCoM 3.1.3 I overhauled the Ald Skar Inn which means those patches are outdated.
I'm hosting the required esp replacers here until Dillon updates his mod.</description> 
							<files> 
								<file source="86 Thirteen Telvanni (Merged + Atmospheric South Wall)\Thirteen Telvanni - Core.esp" destination="Thirteen Telvanni - Core.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Traveling Merchants"> 
							<description>Do not use alongside the previous module "Traveling Merchants - Stonewood pass".

Requires assets from the original mod.</description> 
							<files> 
								<file source="60 Traveling Merchants\TravelingMerchants_v2_3.esp" destination="TravelingMerchants_v2_3.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Traveling Merchants - Stonewood pass reworked"> 
							<description>Do not use alongside the previous module "Traveling Merchants".

Requires assets from the original mod.</description> 
							<files> 
								<file source="60 Traveling Merchants - Stonewood pass reworked\TravelingMerchants_v2_3.esp" destination="TravelingMerchants_v2_3.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="True Light and Darkness"> 
							<description>Esp replacer. Not necessary if using the MWSE version.</description> 
							<files> 
								<file source="42 True Light and Darkness Patch\TLAD Full - Still - Necro Colors.esp" destination="TLAD Full - Still - Necro Colors.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
					</plugins> 
				</group> 
				<group name="U- Z" type="SelectAny"> 
					<plugins order="Explicit"> 
						<plugin name="Unique banners and signs"> 
							<description>Requires assets from the original mod. </description> 
							<files> 
								<file source="45 Unique banners and signs\Unique Banners and Signs.esp" destination="Unique Banners and Signs.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Unique Banners and Signs - Waterworks"> 
							<description>Requires assets from the original mod. </description> 
							<files> 
								<file source="45 Unique Banners and Signs - Waterworks\Unique Banners and Signs.esp" destination="Unique Banners and Signs.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Uvirith Legacy Patch"> 
							<description>Esp replacer.
Requires assets from the original mod. </description> 
							<files> 
								<file source="43 Uvirith Legacy Patch\Uvirith's Legacy_3.53.ESP" destination="Uvirith's Legacy_3.53.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Vality's Bitter Coast"> 
							<description>Requires assets from the original mod. </description> 
							<files> 
								<file source="46 Vality's Bitter Coast\Valitys_Bitter_Coast_Addon.esp" destination="Valitys_Bitter_Coast_Addon.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Vality's Bitter Coast for Vurt's BC Trees"> 
							<description>Requires assets from the original mod. </description> 
							<files> 
								<file source="46 Vality's Bitter Coast for Vurt's BC Trees\Vurt's BC Tree Replacer II + vality bitter coast.ESP" destination="Vurt's BC Tree Replacer II + vality bitter coast.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Velothi Wall Art"> 
							<description>Esp replacer. Only adds graffiti around Vivec and Molag Mar only.</description> 
							<files> 
								<file source="48 Velothi Wall Art\Velothi Wall Art.ESP" destination="Velothi Wall Art.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Velothi Wall Art - Re-Addon"> 
							<description>Adds graffiti to all the other locations, as the original mod does. Meant to be used alongside the previous esp.</description> 
							<files> 
								<file source="48 Velothi Wall Art\Velothi Wall Art Re-Addon.ESP" destination="Velothi Wall Art Re-Addon.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Vivec City - Clutter"> 
							<description>Since Vivec is pretty heavy on FPS, I decided to split the patch into 3 different esp files, so  you can pick what you like the most (or all of 3 together).&#13;&#10;
- one only has the hanging lights&#13;&#10;
- the other one only has the street vendors&#13;&#10; (not compatible with the planters and street vendors from BCOM's core zip related to Vivec's customization options)
- another one has only the additional clutter&#13;&#10; (not compatible with the planters and street vendors from BCOM's core zip related to Vivec's customization options)
&#13;&#10;
PLEASE NOTICE THAT THIS IS NOT A BCOM ADDON, but a patch for a mod that's literally called "Vivec City": https://www.nexusmods.com/morrowind/mods/50111</description> 
							<files> 
								<file source="15 Vivec City\Vivec_Clutter.ESP" destination="Vivec_Clutter.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Vivec City - Lights"> 
							<description>Since Vivec is pretty heavy on FPS, I decided to split the patch into 3 different esp files, so  you can pick what you like the most (or all of 3 together).&#13;&#10;
- one only has the hanging lights&#13;&#10;
- the other one only has the street vendors&#13;&#10; (not compatible with the planters and street vendors from BCOM's core zip related to Vivec's customization options)
- another one has only the additional clutter&#13;&#10; (not compatible with the planters and street vendors from BCOM's core zip related to Vivec's customization options)
&#13;&#10;
PLEASE NOTICE THAT THIS IS NOT AN ADDON, but a patch for a mod that's literally called "Vivec City": https://www.nexusmods.com/morrowind/mods/50111</description> 
							<files> 
								<file source="15 Vivec City\Vivec_Lights.ESP" destination="Vivec_Lights.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Vivec City - Street Vendors"> 
							<description>Since Vivec is pretty heavy on FPS, I decided to split the patch into 3 different esp files, so  you can pick what you like the most (or all of 3 together).&#13;&#10;
- one only has the hanging lights&#13;&#10;
- the other one only has the street vendors&#13;&#10; (not compatible with the planters and street vendors from BCOM's core zip related to Vivec's customization options)
- another one has only the additional clutter&#13;&#10; (not compatible with the planters and street vendors from BCOM's core zip related to Vivec's customization options)
&#13;&#10;
PLEASE NOTICE THAT THIS IS NOT AN ADDON, but a patch for a mod that's literally called "Vivec City": https://www.nexusmods.com/morrowind/mods/50111</description> 
							<files> 
								<file source="15 Vivec City\Vivec_Street Vendors.ESP" destination="Vivec_Street Vendors.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Vivec Illuminated Palace Redux"> 
							<description></description> 
							<files> 
								<folder source="61 Vivec Illuminated Palace Redux\Meshes" destination="Meshes" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Welcome Home"> 
							<description>Esp replacer.
Do not use alogside the next option.</description> 
							<files> 
								<file source="37 Welcome Home\Welcome Home.esp" destination="Welcome Home.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Welcome Home - TOTSP"> 
							<description>Esp replacer. This version is compatible with Tomb of the Snow Prince.
Do not use alogside the previous option.</description> 
							<files> 
								<file source="37 Welcome Home - TOTSP\Welcome Home.esp" destination="Welcome Home.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Welcome to the Arena"> 
							<description>Requires assets from the original mod. 
Do not use alogside the next option.

For a more vanilla friendly, modern take on a functional arena mod, I would recommend Roaring Arena: https://www.nexusmods.com/morrowind/mods/50954</description> 
							<files> 
								<file source="23 Welcome to the Arena\Welcome to the Arena! v6.7.esp" destination="Welcome to the Arena! v6.7.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Welcome to the Arena - Open Arena"> 
							<description>Requires assets from the original mod. 
Do not use alogside the previous option.

For a more vanilla friendly, modern take on a functional arena mod, I would recommend Roaring Arena: https://www.nexusmods.com/morrowind/mods/50954</description> 
							<files> 
								<file source="23 Welcome to the Arena - Open Arena\Welcome to the Arena! v6.7.esp" destination="Welcome to the Arena! v6.7.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Yet Another Guard Diversity - Cephalopod Armor"> 
							<description>Only use one of the Yet Another Guard Diversity modules.</description> 
							<files> 
								<file source="29 Yet Another Guard Diversity - Cephalopod Armor\Yet Another Guard Diversity - Full Cephalopod.ESP" destination="Yet Another Guard Diversity - Full Cephalopod.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Yet Another Guard Diversity - Cephalopod Armor - Waterworks"> 
							<description>Only use one of the Yet Another Guard Diversity modules.</description> 
							<files> 
								<file source="29 Yet Another Guard Diversity - Cephalopod Armor - Waterworks\Yet Another Guard Diversity - Full Cephalopod.ESP" destination="Yet Another Guard Diversity - Full Cephalopod.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Yet Another Guard Diversity - Regular"> 
							<description>Only use one of the Yet Another Guard Diversity modules.</description> 
							<files> 
								<file source="29 Yet Another Guard Diversity - Regular\Yet Another Guard Diversity - Regular.ESP" destination="Yet Another Guard Diversity - Regular.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Yet Another Guard Diversity - Regular - Waterworks"> 
							<description>Only use one of the Yet Another Guard Diversity modules.</description> 
							<files> 
								<file source="29 Yet Another Guard Diversity - Regular - Waterworks\Yet Another Guard Diversity - Regular.ESP" destination="Yet Another Guard Diversity - Regular.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Yet Another Guard Diversity - RR Cephalopod Armor"> 
							<description>Only use one of the Yet Another Guard Diversity modules.</description> 
							<files> 
								<file source="29 Yet Another Guard Diversity - RR Cephalopod Armor\Yet Another Guard Diversity - Better Telvanni Cephalopod Armor.ESP" destination="Yet Another Guard Diversity - Better Telvanni Cephalopod Armor.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Yet Another Guard Diversity - RR Cephalopod Armor - Waterworks"> 
							<description>Only use one of the Yet Another Guard Diversity modules.</description> 
							<files> 
								<file source="29 Yet Another Guard Diversity - RR Cephalopod Armor - Waterworks\Yet Another Guard Diversity - Better Telvanni Cephalopod Armor.ESP" destination="Yet Another Guard Diversity - Better Telvanni Cephalopod Armor.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
					</plugins> 
				</group> 
			</optionalFileGroups> 
		</installStep> 
	</installSteps> 
</config>