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                         The Elder Scrolls III
                              Morrowind:
                                                    
                            Better Sounds 
                             

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                          1. INSTALLATION
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1) Extract the archive into ...\Morrowind\Data Files;
2) Start Morrowind Launcher, choose Files;
3) Find and double-click Better_Sounds.esp;
4) If in the process of game loading you get the message that the save file has a different plugin list  click "Yes".
5) Then you'll get the following message: 
"Local count for script "Outside Banner" differs from local count for saved reference data. Continue running executable?"
click "Yes" - NOTE! This message will appear about 70-80 times (for some of the standart scripts were changed);
6) NOTE! To make BetterSounds work properly: load game, save, and then load this savegame again;
7) (For advanced users!) to make the wind blow lightly when overcast do the following: 
- open Morrowind.ini;
- In [Weather] find [Weather Overcast];
- find Ambient Loop Sound ID=None;
- change "None" to "windL" so that the result will be: Ambient Loop Sound ID=windL
- save Morrowind.ini
8) That's it! =)
 
All sounds have unique names and will NOT delete the original game sounds!

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                 2. WHAT'S IT ALL ABOUT?
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This plugin changes the sounds of Elder Scrolls III. All changes are divided into several groups - environment, items, doors, creatures, magic. Listen to them yourself! =)
This plugins includes the official Bitter Coast Sounds Plugin, which was significantly improved. :)

P.S. 
This is not a simple "sound replacer". While working on "Better Sounds", 
we wanted to bring new life into TES III, to make it more atmospheric.

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                         3. AUTHORS.
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Authors: TJ and Jeka

Special thanks to Gwathlobal (http://www.tesplay.ru/) for translating into English =)
Also Special thanks to EJ-12 (http://www.fullrest.ru/) for Uninnstaller and beta-testing

Voices: Dremora, Lame Corprus, Ancestor Ghost - Jeka

Creator of Bitter Coast Sounds Plugin  Bethesda Softworks

The sounds from the following games were used while creating Better Sounds:
- The Elder Scrolls IV: Oblivion;
- Lineage II;
- Neverwinter Nights 2;
- Dark Messiah of Might and Magic;
- Arcanum: Of Steamworks & Magick Obscura;
- Gothic II;
- HalfLife;
- HalfLife2;
- Corsairs III (Age of Pirates: Carribean Tales).
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                         4. KNOWN ISSUES.
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1. If you have "Bitter Coast Sounds Plugin" (bcsounds.esp), don't use it;
2. It is not recommended to use "BetterSounds" together with Duncun's "Atmospheric Sound Effects"
3. Some sounds are attached to plants via scripts (corcbulb, some hackle-lo, wickwheat, kreshweed). 
That's why if you use some "herbalism"-type mods, you'll collect the plants the old way. :)

Report bugs to ivan111@atnet.ru (TJ) or to jeka.ost@gmail.com or j1@bk.ru (Jeka)


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                         5. SAVED GAMES
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No new game is required to play the plugin. 
If you've used Bitter Coast Sounds Plugin, you'll get a message that this plugin is missing, ignore it, load game and save it.
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		6. DEINSTALLATION.
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If you want to reverse to the usual Morrowind sounds, do the following: 
- Start Morrowind Launcher, choose "Files";
- double-click Better_Sounds.esp;
- If you edited Morrowind.ini, don't forget to undo the changes ;)
If you want completely remove "BetterSounds", do the following:
- Put file "BSUn.bat" from archive into .../Morrowind/... folder;
- launch "BSUn.bat";
- All files will be removed into "BetterSoundsUninstal" folder
- That's it! =)

