Magic Diversity (!!! WIP !!!) by Arkann (arkann07@hotmail.fr)
http://forums.bethsoft.com/topic/1511783-wip-magic-diversity/

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DESCRIPTION:
This mod is a work in progress that replaces magic effects with brand new, unique ones. This temporary version will be the last one before the whole pack, but updates will still follow if anything needs fixing of course. At the moment, all textures are .tga, hence the huge size of the file. This is necessary so that I can improve them if needs be without loss of quality. In the final release, they will be converted to .dds, which will bring to textures file to about 1/4 of its size. Here are the spells that still need to be improved:

- Blind
- Calm
- Chameleon / Invisibility (Same visuals)
- Command
- Detect
- Disintegrate
- Dispel
- Feather
- Frenzy
- Light /Night Eye /Turn Undead (Same visuals ?)
- Unlock
- Mark / Recall (Same visuals)
- Rally
- Sanctuary
- Silence
- Soul Trap
- Telekinesis
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REQUIRES:
Bloodmoon
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COMPATIBILITY:
Conflicts with any mod the changes magic effects. Not spells, MAGIC EFFECTS, the properties, description, general mana cost, projectile speed,...
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HOW TO INSTALL:
1) Drag and drop the files to your Morrowind directory.
2) Check the .esp in the "Files" section of the launcher.
3) Play !
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CREDITS:
- Bethesda: For the orignal meshes.
- Arkann: For the mod, the textures, and some sounds.
- Obsidian Dawn for some brushes
- TheMyzel on Deviant Art for the frescos used in ALMSIVI Intervention
- EarthStar01 on Deviant Art for the circles I used to make Elemental Shields
- Thy-Darkest-Hour on Deviant Art for the wing used in Levitate
- People on the Nexus and the official forum for their comments and suggestions

Feel free to use the textures in your works, just mention me and the aforementioned people.
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TROUBLESHOOTING:
Please report any kind of problem you may encounter on the official thread:
http://forums.bethsoft.com/topic/1511783-wip-magic-diversity/