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|                            Darker Morrowind Mods                            |
|                         A Morrowind Mod, Version 1.0                        |
|                                by Necrolesian                               |
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Summary |
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These plugins lower the ambient light, sunlight and fog light values for the
new interior cells added by various mods. They're intended to be used along
with a mod that lowers ambient light levels in vanilla interior cells, such as
True Lights and Darkness, Di.still.ed Lights or Darkerwind, so that the new
cells don't stand out as being too bright.

The light level in each of the new cells has been adjusted to be in line with
the changes made by TLD, depending on the type of cell. However, users of a
different lighting mod like Di.still.ed Lights should find the changes made by
these plugins adequate.

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Details |
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Following is a list of the cells affected by each plugin:

Area Effect Arrows:
   Vivec, Aradraen: Fletcher

Darknut's Greater Dwemer Ruins:
   Akulakhan's Chamber, Tunnel
   Dagoth Ur, Hall of Passage
   Dagoth Ur, Lava Core Extraction Facility
   Dagoth Ur, Lower East Passage
   Dagoth Ur, Lower South Passage
   Dagoth Ur, Lower South Tower
   Dagoth Ur, Mid South Tower
   Dagoth Ur, North Hall
   Dagoth Ur, North Passage
   Dagoth Ur, North Tower
   Dagoth Ur, Power Facility
   Dagoth Ur, Power Facility Tunnel
   Dagoth Ur, Sub South Tower
   Dagoth Ur, Tunnels
   Dagoth Ur, Upper Entrance
   Dagoth Ur, Upper Inner Facility
   Dagoth Ur, Upper South Tower
   Dagoth Ur, West Passage
   Forgotten Dwemer Outpost
   Lost Dwemer Ruins, Passage to Mournhold
   Lost Dwemer Ruins, Sub Level
   Lost Dwemer Ruins, Upper Level
   Lost Dwemer Ruins, Upper Level East
   Lost Dwemer Ruins, Upper Level West
   Maze of Galom Thaneus
   Odrosal, East Corridor
   Odrosal, Lava Core Passage
   Odrosal, Northwest Tower
   Odrosal, Southeast Tower
   Odrosal, Southwest Corridor
   Odrosal, Southwest Tower
   Vemynal, Dagoth Tunnel
   Vemynal, Outer Fortress Tower
   Vemynal, Torque Mechanical
   Vemynal, Torque Tube Access
   Vemynal, Torque Tube Access East
   Vemynal, Torque Tube Chamber
   Vemynal, Torque Tube Core
   Vemynal, Torque Tube Habitation
   Vemynal, Torque Tube Passage

LGNPC Ald-ruhn
   Ald-ruhn, Tuundir's House
   Ald-ruhn, Volene Llervu's House

LGNPC Pax Redoran
   Ald-ruhn, Alvur Relds' House
   Ald-ruhn, Guest Quarters
   Ald-ruhn, Morvayn Manor
   Ald-ruhn, Redoran Guest House
   Chil'a Grotto
   Hairat Vassamsi Egg Mine
   Hairat Vassamsi Egg Mine, Queen's Lair
   Piran Caverns
   Ramimilk Shrine

LGNPC Pelagiad
   Pelagiad, Halfway Tavern Room

LGNPC Secret Masters
   Eretammus Sennammu Egg Mine
   Kaushtababi Camp, Kanit and Zaba-Ahhe's Yurt
   Kaushtababi Camp, Yanit and Aivilo's Yurt

LGNPC Seyda Neen
   Seyda Neen, Arrille's Rental

LGNPC Vivec Foreign Quarter
   Sterdecan's Cellar

LGNPC Vivec Redoran
   Vivec,  Redoran Underworks
   Vivec, St Delyn Canal North-Two

Morrowind Advanced
   Ashland Imperial Keep
   Dagon's Hunting Lodge
   Havoc Wellhead
   Havoc Wellhead, Citidel
   Shade Perilous
   Shade Perilous North
   Shade Perilous South
   Soul Cairn
   Soul Cairn, Donner's Hall
   Stronghold of Chimera
   Stronghold of Chimera, Torg Hall
   Viper Hall, Administration
   Weir Gate
   Weir Gate, Battle Arena
   Weir Gate, Dragon Hold
   Weir Gate, Dragon Hold Barrack
   Weir Gate, Golorath Hall
   Weir Gate, Star Galley
   Weir Gate, Temple

Siege at Firemoth
   Firemoth, Dungeon
   Firemoth, Great Hall
   Firemoth, Guard Quarters
   Firemoth, Guard Towers
   Firemoth, Keep
   Firemoth, Lower Cavern
   Firemoth, Mine
   Firemoth, Tomb
   Firemoth, Upper Cavern
   Firemoth, Upper Chambers

The Neverhalls
   Neselia, Mafresel
   (all other cells added by this plugin and The Forgotten Halls are already
   dark)

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Installation |
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If you're using Wyre Mash, install this archive in the Installers tab (uncheck
the plugins you don't intend to use) and select the installed plugin(s) in the
Mods tab, like normal. If you're not using Wyre Mash, copy the .esp files you
wish to use to your Data Files directory, and select the plugin(s) in the
Morrowind Launcher.

These plugins are patches for the respective mods they modify; they must be
used alongside, and must load after, the relevant mods.

Also, these plugins edit ambient light values. Any other mod that edits the
same cells is likely to revert these ambient light values back to their
original values, so these plugins should load after any such mods.

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Requirements |
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As these plugins edit cells created by mods, they require those mods to
function. A list of these mods can be found in the Credits section of this
readme.

Darker AEA.esp can be used with any version of Area Effect Arrows, or
derivatives like BTB's Area Effect Projectiles. Darker Firemoth.esp can be used
with any version of Siege at Firemoth.

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Version History |
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Version 1.0 - 2019-07-21
   - Initial release.

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Credits |
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These plugins would obviously not exist without the various mods they're based
on, and the hard work their creators put into them. A list of these mods and
where they can be obtained follows:

Area Effect Arrows (original): https://www.nexusmods.com/morrowind/mods/42989

Area Effect Projectiles: http://mw.modhistory.com/download-98-14181

Darknut's Greater Dwemer Ruins: https://www.nexusmods.com/morrowind/mods/43544

Siege at Firemoth (original): https://www.nexusmods.com/morrowind/mods/42982

Unofficial Morrowind Official Plugins Patched:
https://www.nexusmods.com/morrowind/mods/43931

LGNPC mods: http://lgnpc.org/downloads

Morrowind Advanced: https://www.nexusmods.com/morrowind/mods/30205

The Neverhalls: http://download.fliggerty.com/download--504

Also, the lighting levels set by these plugins are based on the levels for
vanilla cells set by True Lights and Darkness. Download it here:

https://www.nexusmods.com/morrowind/mods/39605

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Contact |
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My email address is necrolesian@danwin1210.me. Feel free to email me with any
comments or suggestions, or contact me on the Nexus.

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Usage |
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Feel free to use this however you want.