The Elder Scrolls III MORROWIND:

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Dirnae's Beast Animations
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By Dirnae

1. Description
2. Requirements
3. Installing the plug-in
4. Playing the plug-in
5. Save games
6. Conflicts/Known Errors
7. Credits/Permissions received
8. Contact and Information
9. Legal Stuff/Disclaimer
10. Anything else

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1. DESCRIPTION
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This mod changes the Argonian and Khajiit running and walking animations to smoother variants.

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2. Requirements
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The Animation Mod version requires Liztail's animation kit, which can be found at Morrowind Modding History.
The standard xbase_anim_kna.kf replacement has no requirements.

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3. INSTALLING THE PLUGIN
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You'll want to use the standard version, unless you plan on using other animation kit mods which edit the beast animations, of which there are none at the time of writing this.
Either way, just copy the 'Meshes' or 'Animation' folder to your 'Morrowind/Data Files' directory.

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4. PLAYING THE PLUGIN
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The standard version will be playable as soon as you've extracted the 'Meshes' folder to your 'Morrowind/Data Files' directory.
If you're using the animation mod version, you'll need to run the animation kit, enable the mod and then press the 'Apply Anim Mods' button.

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5. SAVE GAMES
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Can be used with old saved games with no ill effects.

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6. CONFLICTS / KNOWN ERRORS
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Animation mod version will not conflict with anything.
The standard version Will only conflict with any other mod which edits the beast animations, of which there are none at the time of writing this.

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7. CREDITS/PERMISSIONS
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Thanks to Liztail for the Animation Kit, and Bethesda for Morrowind.
You can edit and use this freely for Morrowind, consider it a resource. Crediting me would be nice, but I'm not too fussed.

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8. CONTACT AND INFORMATION
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Skype: dirnae
E-mail: dirnae@live.com
Dirnae on the nexus forums too.

If you want to make a suggestion or report a bug, please use the Nexus comments section; I will be watching it.