<!-- Created with FOMOD Creation Tool 1.7.0.37 [http://www.nexusmods.com/fallout4/mods/6821] --> 
<config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://qconsulting.ca/fo3/ModConfig5.0.xsd"> 
	<moduleName>Glow in the Dahrk</moduleName> 
	<moduleImage path="AA Images\Header.jpg" /> 
	<requiredInstallFiles> 
		<folder source="00 Core\Meshes" destination="Meshes" /> 
		<folder source="00 Core\MWSE" destination="MWSE" /> 
		<folder source="00 Core\Textures" destination="Textures" /> 
	</requiredInstallFiles> 
	<installSteps order="Explicit"> 
		<installStep name="Would you like to use Nord Glass Windows?"> 
			<optionalFileGroups order="Explicit"> 
				<group name="Nord Glass Windows" type="SelectAny"> 
					<plugins order="Explicit"> 
						<plugin name="Yes"> 
							<description>This replaces the wooden shuttered Nord windows in the vanilla game with glass panes.</description> 
							<image path="AA Images\Nord Glass Windows.jpg" /> 
							<conditionFlags> 
								<flag name="gNordGlass">On</flag> 
							</conditionFlags> 
							<files> 
								<folder source="02 Nord Glass Windows\Meshes" destination="Meshes" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
					</plugins> 
				</group> 
			</optionalFileGroups> 
		</installStep> 
		<installStep name="Would you like to use Raven Rock Glass Windows?"> 
			<optionalFileGroups order="Explicit"> 
				<group name="Raven Rock Glass Windows" type="SelectAny"> 
					<plugins order="Explicit"> 
						<plugin name="Yes"> 
							<description>With this mod, Raven Rock windows will glow at night. Without this, the Raven Rock buildings will be shuttered like they are in the base game. This means that they will not glow at all.</description> 
							<image path="AA Images\Raven Rock.jpg" /> 
							<conditionFlags> 
								<flag name="gRavenRock">On</flag> 
							</conditionFlags> 
							<files> 
								<file source="04 Raven Rock Glass Windows\GITD_WL_RR_Interiors.esp" destination="GITD_WL_RR_Interiors.esp" priority="0" /> 
								<folder source="04 Raven Rock Glass Windows\Meshes" destination="Meshes" priority="0" /> 
								<folder source="04 Raven Rock Glass Windows\Textures" destination="Textures" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
					</plugins> 
				</group> 
			</optionalFileGroups> 
		</installStep> 
		<installStep name="Do you plan to install Dark Molag Mar?"> 
			<optionalFileGroups order="Explicit"> 
				<group name="Dark Molag Mar" type="SelectAny"> 
					<plugins order="Explicit"> 
						<plugin name="Yes"> 
							<description>This patch will make the windows in Dark Molag Mar work with Glow in the Dahrk.</description> 
							<image path="AA Images\Yes.jpg" /> 
							<conditionFlags> 
								<flag name="gDarkMolagMar">On</flag> 
							</conditionFlags> 
							<files> 
								<folder source="05 Dark Molag Mar Patch\Meshes" destination="Meshes" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
					</plugins> 
				</group> 
			</optionalFileGroups> 
		</installStep> 
		<installStep name="Which optional files would you like to use?"> 
			<optionalFileGroups order="Explicit"> 
				<group name="Optional Files" type="SelectAny"> 
					<plugins order="Explicit"> 
						<plugin name="Hi Res Window Texture Replacer"> 
							<description>If you use texture replacers in your game, they will automatically work with GiTD. But these optional textures may be used if prefered.</description> 
							<image path="AA Images\Hi Res Window texture Replacer.JPG" /> 
							<files> 
								<folder source="01 Hi Res Window Texture Replacer\Textures" destination="Textures" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Windoors Patch"> 
							<description>While it is not recommended to run both Windoors and Glow in the Dahrk. Windoors does cover some features that Glow in the Dahrk does not. Including shacks and door glow.</description> 
							<image path="AA Images\Yes.jpg" /> 
							<files> 
								<file source="06 Windoors Patch\RR_Windoors_Glow_1C.esp" destination="RR_Windoors_Glow_1C.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
					</plugins> 
				</group> 
				<group name="Telvanni Dormers on Vvardenfell" type="SelectAtMostOne"> 
					<plugins order="Explicit"> 
						<plugin name="Include Tel Uvirith"> 
							<description>This plugin adds the unused Telvanni dormers to appropriate settlements on Vvardenfell. May conflict with some settlement mods. This version includes Tel Uvirith (may conflict with popular stronghold mods).</description> 
							<image path="AA Images\Telvanni Dormers.jpg" /> 
							<conditionFlags> 
								<flag name="gTelvanniDormers">On</flag> 
							</conditionFlags> 
							<files> 
								<file source="03 Telvanni Dormers on Vvardenfell\GITD_Telvanni_Dormers.ESP" destination="GITD_Telvanni_Dormers.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Exclude Tel Uvirith"> 
							<description>This plugin adds the unused Telvanni dormers to appropriate settlements on Vvardenfell. May conflict with some settlement mods. This version does not include Tel Uvirith to improve compatibility with popular stronghold mods.</description> 
							<image path="AA Images\Telvanni Dormers.jpg" /> 
							<conditionFlags> 
								<flag name="gTelvanniDormers">On</flag> 
							</conditionFlags> 
							<files> 
								<file source="03 Telvanni Dormers on Vvardenfell\GITD_Telvanni_Dormers_NoUvirith.ESP" destination="GITD_Telvanni_Dormers_NoUvirith.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
					</plugins> 
				</group> 
				<group name="Telvanni Tower Interior Glow" type="SelectAtMostOne"> 
					<plugins order="Explicit"> 
						<plugin name="MGE XE"> 
							<description>This addon makes some interior pieces for the Telvanni towers glow during the day. If you want an explanation, light diffuses through translucent resin on the exterior of the towers into the interior. But, really, it just looks cool! This is the MGE XE / MWSE version.</description> 
							<image path="AA Images\Telvanni Tower Interior Glow.jpg" /> 
							<files> 
								<folder source="07 Telvanni Tower Interior Glow MGE XE\Meshes" destination="Meshes" priority="0" /> 
								<folder source="07 Telvanni Tower Interior Glow MGE XE\Textures" destination="Textures" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="OpenMW"> 
							<description>This addon makes some interior pieces for the Telvanni towers glow during the day. If you want an explanation, light diffuses through translucent resin on the exterior of the towers into the interior. But, really, it just looks cool! This is the OpenMW version.</description> 
							<image path="AA Images\Telvanni Tower Interior Glow.jpg" /> 
							<files> 
								<folder source="07 Telvanni Tower Interior Glow OpenMW\Meshes" destination="Meshes" priority="0" /> 
								<folder source="07 Telvanni Tower Interior Glow OpenMW\Textures" destination="Textures" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
					</plugins> 
				</group> 
			</optionalFileGroups> 
		</installStep> 
	</installSteps> 
</config>