<!-- Created with FOMOD Creation Tool 1.7.0.37 [http://www.nexusmods.com/fallout4/mods/6821] --> 
<config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://qconsulting.ca/fo3/ModConfig5.0.xsd"> 
	<moduleName>Graht Morrowind Swamp Trees</moduleName> 
	<moduleImage path="AA Images\Header.jpg" /> 
	<requiredInstallFiles> 
		<folder source="00 Core\Meshes" destination="Meshes" /> 
		<file source="00 Core\Graht Morrowind Swamp Trees.ESP" destination="Graht Morrowind Swamp Trees.ESP" /> 
		<file source="00 Core\Graht Morrowind Swamp Trees-metadata.toml" destination="00 Core\Graht Morrowind Swamp Trees-metadata.toml" /> 
	</requiredInstallFiles> 
	<installSteps order="Explicit"> 
		<installStep name="Install Options"> 
			<optionalFileGroups order="Explicit"> 
				<group name="Texture Resolution" type="SelectExactlyOne"> 
					<plugins order="Explicit"> 
						<plugin name="SD"> 
							<description>Vanilla resolution</description> 
							<files> 
								<folder source="00 Core\Textures" destination="Textures" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="HD"> 
							<description>HD resolution</description> 
							<files> 
								<folder source="08 HD Textures\Textures" destination="Textures" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
					</plugins> 
				</group> 
				<group name="Tree replacers" type="SelectExactlyOne"> 
					<plugins order="Explicit"> 
						<plugin name="None"> 
							<description>If you prefer the trees to maintain their vanilla appearance, select this option.</description> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Matching vanilla trees"> 
							<description>Modifies vanilla trees to match the leaves and textures of the new Graht trees.</description> 
							<image path="AA Images\MatchingTrees.jpg" /> 
							<conditionFlags> 
								<flag name="bcMatchingTrees">On</flag> 
							</conditionFlags> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Other"> 
							<description>If you use Vurt's,  SM'sm or any other tree replacers, select this option.</description> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
					</plugins> 
				</group> 
				<group name="Mod compatibility" type="SelectAny"> 
					<plugins order="Explicit"> 
						<plugin name="Ashfall"> 
							<description>Select if you use Ashfall.</description> 
							<image path="AA Images\Ashfall.png" /> 
							<conditionFlags> 
								<flag name="bcAshfall">On</flag> 
							</conditionFlags> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="OAAB_Data"> 
							<description>Select if you use OAAB_Data.</description> 
							<image path="AA Images\OAAB.png" /> 
							<conditionFlags> 
								<flag name="bcOAAB">On</flag> 
							</conditionFlags> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
					</plugins> 
				</group> 
				<group name="Denser Bitter Coast" type="SelectAny"> 
					<plugins order="Explicit"> 
						<plugin name="Vality's Bitter Coast patch"> 
							<description>Select this if you want a denser bitter coast. Use "GMST Vality's Bitter Coast Addon.esp" instead of Vality's original plugin.</description> 
							<files> 
								<file source="02 Vality BC Patch\GMST Vality's Bitter Coast Addon.esp" destination="GMST Vality's Bitter Coast Addon.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
					</plugins> 
				</group> 
				<group name="Platforms or Shorter Trees" type="SelectAtMostOne"> 
					<plugins order="Explicit"> 
						<plugin name="Platforms and Walkways"> 
							<description>This plugin adds platforms and walkways to the upper boughs of the Graht trees. This is recommended if you use the Cawumaloe Manor patch. It is also recommended (but not required) if you use Grahtwood Roost. Without this, you will have to levitate up to the Roost.</description> 
							<image path="AA Images\Pundaab.jpg" /> 
							<files> 
								<file source="07 Platforms and Walkways\Graht Morrowind Swamp Trees_Platforms.ESP" destination="Graht Morrowind Swamp Trees_Platforms.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Shaht Trees"> 
							<description>Don't like the Graht Trees? Then the Shaht Trees might be more up your alley. No longer towering above the landscape (quite as much). This option is incompatible wth the Platforms and Walkways option. But IS compatible with Grahtwood Roost if you use that mod.</description> 
							<image path="AA Images\ShahtTrees.jpg" /> 
							<files> 
								<folder source="07 Shaht Trees\Meshes" destination="Meshes" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
					</plugins> 
				</group> 
			</optionalFileGroups> 
		</installStep> 
		<installStep name="Patches"> 
			<optionalFileGroups order="Explicit"> 
				<group name="Mod patches" type="SelectAny"> 
					<plugins order="Explicit"> 
						<plugin name="Cawumaloe Manor"> 
							<description>This is a patch for the old Cawumaloe Manor house mod which moves it high above the canopy of the new trees. Nice little place to view the leafy landscape (does not require the original mod).</description> 
							<image path="AA Images\Pundaab.jpg" /> 
							<files> 
								<file source="03 Cawumaloe Manor\GMST Cawumaloe Manor.esp" destination="GMST Cawumaloe Manor.esp" priority="0" /> 
								<folder source="03 Cawumaloe Manor\meshes" destination="meshes" priority="0" /> 
								<folder source="03 Cawumaloe Manor\textures" destination="textures" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Tamriel Rebuilt Sundered Scar Region"> 
							<description>Adds the large trees to the TR Sunder Scar Region.</description> 
							<files> 
								<file source="04 Tamriel Rebuilt Sundered Scar Region\GMST Sunder Scar Region.ESP" destination="GMST Sunder Scar Region.ESP" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Nevena's Twin Lamps"> 
							<description>This is based on l1lartur0's fixed version and moves the Seyda Neen Slave Hunter base so it's not in a tree. Use this ESP INSTEAD of "Nevena's Twin Lamps &#38; Slave Hunters_Edited.esp". Requires assets from the original mod. DO NOT USE BOTH.</description> 
							<files> 
								<file source="05 Nevena's Twin Lamps Patch\GMST Nevena's Twin Lamps and Slave Hunters_Edited.esp" destination="GMST Nevena's Twin Lamps and Slave Hunters_Edited.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
					</plugins> 
				</group> 
			</optionalFileGroups> 
		</installStep> 
	</installSteps> 
	<conditionalFileInstalls> 
		<patterns> 
			<pattern> 
				<dependencies operator="And"> 
					<flagDependency flag="bcMatchingTrees" value="On"/> 
					<flagDependency flag="bcAshfall" value="Off"/> 
				</dependencies> 
				<files> 
					<folder source="01 Matching Vanilla Trees\Meshes" destination="Meshes" priority="0" /> 
				</files> 
			</pattern> 
			<pattern> 
				<dependencies operator="And"> 
					<flagDependency flag="bcAshfall" value="On"/> 
					<flagDependency flag="bcMatchingTrees" value="On"/> 
				</dependencies> 
				<files> 
					<folder source="01 Matching Vanilla Trees - Ashfall\Meshes" destination="Meshes" priority="0" /> 
				</files> 
			</pattern> 
			<pattern> 
				<dependencies operator="And"> 
					<flagDependency flag="bcMatchingTrees" value="On"/> 
					<flagDependency flag="bcOAAB" value="On"/> 
				</dependencies> 
				<files> 
					<folder source="06 OAAB Saplings\Meshes" destination="Meshes" priority="0" /> 
				</files> 
			</pattern> 
		</patterns> 
	</conditionalFileInstalls> 
</config>