      Miscellaneous Patches
      By alvazir

Version: 1.15.1

=========
Contents
=========
1.    Description
2.    Requirements
3.    Installation
4.    Compatibility
5.    Changelog
6.    Credits
7.    Permissions
8.    Contact
9.    About script fixes

============
Description
============
This is a collection of small patches. I don't offer merged file for compatibility sake, though I use them all merged:
- "01 Misc" contains few miscellaneous fixes and quality-of-life things
- "02 Script Fix" contains script and dialogue script fixes for many mods
- "03 Creature Leveled Lists" contains few edit to creature leveled lists
- "04 BTBGI" contains miscellaneous fixes to bring some mods in line with BTBGI
- "90 Obsolete" contains obsolete patches

"01 Misc":

    ABCmod - Dagoth Ur Voice Addon(Akulakhan's best chamber)
        - Replace ABCmod's script for a creature with Dagoth Ur Voice's one(make compatible)

    Ajira Deflowered - Patch for Purists
        - Ajira with PfP fixes and flowers removed (credit for idea to AliceL93)

    AliceL93 Vanilla Quest Tweaks - TR_Factions Compatibility Patch
        - Resolve conflict between two mods(both modify the same Hortator dialogue script)

    Almalexia_Voicev1 - PFP
        - Port fix from Patch for Purists

    Almalexia_Voicev1 - Sotha Sil Expanded
        - Combine dialogue changes to make both compatible in any order

    Area Effect Projectiles Integrated - LeFemmArmor
        - Merge items added by both mods into container

    Area Effect Projectiles Integrated - Quill of Feyfolken 2.0
        - Merge items added by both mods into container

    Beware the Sixth House - Dagoth Ur Voice Addon
        - Replace Beware the Sixth House script for a creature with Dagoth Ur Voice's one(make compatible)

    Boys in the Hood - Balmora Waterworks
        - Merge changes of both mods to Heddvild NPC - both key and script

    Cooking and Eating - Enable Hunger
        - Enable hunger from start to avoid setting variable in console

    Ebonheart_Underworks - Disable Rebirth Question
        - Get rid of Ebonheart_Underworks question about Rebirth installed

    FMI - Alice's Package - Entertainers Expanded
        - Merge changes for Dorisa Darvel(books from both mods)

    FMI_HulStop 1.6 - Balmora Waterworks
        - Merge changes of both mods to Hul NPC - both key and script

    Frostwind - Rebalance - OpenMW
        - Rebalance Frostwind, OpenMW only:
            - Increase "internal" temperature. People in RL usually try to wear clothes according to weather conditions. So I've tried to replicate this behaviour into Frostfall. Now you will not freeze in Bitter Coast at night etc. And you'll not suffer from cold completely soaked in warm areas too. Though it's still freezing in blizzard.
            - Wetness is now more important.
            - You may further adjust things with 2 global variables "avp_frostwind_warmth_adjust" and "avp_frostwind_wet_coeff"

    Gnisis Tamnsumiran Door Position Fix
        - I haven't identified why this door is misplaced in my setup so simply moved it

    Library of Vivec Overhaul - Full - Dialogue Fix
        - Fix conflict with Imperial Cult quest (netch leather cure paralization)

    Mining Pick Requirement - Diamond Rocks
        - Make diamond rocks also require mining pick

    Mining Pick Requirement - correctUV Ore Replacer_fixed from GH
        - Make ore rocks replaced by correctUV Ore Replacer fixed from MWSE/OpenMW Graphical Herbalism also require mining pick

    OAAB Brother Junipers Twin Lamps - Camonna Tong Compatibility Patch
        - Script and npc changes merged(Galyn Arvel uses different scripts in both mods, so it requires merging scripts)

    Patch for Purists - Clean_Mines & Caverns - Mat
        - Fix floating items in Mat caused by conflict of Mines and Caverns and Patch for Purists

    Quests for Clans and Vampire Legends - Morrowind Anti-Cheese
        - Mastrius gets weaker items according to Morrowind Anti-Cheese

    Quests for Clans and Vampire Legends - Vampire Clans - Clutter Monkey Overhaul
        - Move Moricius a bit to avoid being stuck into furniture added by VCCMO

    riders - Your Own Ashlander Tribe
        - Make rider in Salit camp peaceful

    Solstheim Tomb of The Snow Prince - Bloodmoon Rebalance
        - Merge changes of The Swimmer

    Wares-base - Adamantium Armor - Rare
        - Adamantium Armor distributed via Wares containers. Very rare as it should
        - I only use Wares-base, for full Wares it would probably require increasing chance to appear
        - At level 17 smiths, traders, pawnbrokers will have a 2% base-chance to have Adamantium Armor piece for sale
        - Obviously an alternative to the official Adamantium Armor plugin
        - I've made it as a supplement to Adamantium Armor Integrated/Expansions Integrated to have a chance to meet Adamantium Armor outside the main quest

    Wyrmhaven - Hlarvis Dren - OpenMW
        - Remove redundant script from Hlarvis which cause him to die sitting, OpenMW only.

"02 Script Fix":

    AliceL93 Vanilla Quest Tweaks - Script Fix (The Vanilla Quest Tweaks RP Choices Consequences Super Mega Package - Ultimate Edition)
        - 1 dialogue script

    Alms and Donations - Script Fix (Alms for ALMSIVI)
        - 1 dialogue script

    Balmora Guilds Expanded - Script Fix
        - 2 dialogue scripts

    CCM-SecretsofVos-V2-TB - Script Fix
        - 3 dialogue scripts

    Clean_Mines & Caverns - Script Fix
        - 1 script

    DA_Sobitur_Facility_Clean - Script Fix
        - 20 scripts

    DA_Sobitur_Quest_Part_1 Clean - Script Fix
        - 1 script

    DD_Caldera_Expansion - Script Fix (Caldera Mine Expanded)
        - 1 dialogue script

    DRPV1.9 - Script Fix (Dwemer Rebirth Project)
        - 4 scripts
        - Also removed bug with "setalteration 100" (leftover from author's testing)

    Master Index Naturalized - Script Fix
        - 1 dialogue script

    MoonlightOnTheOdaiRiver - Script Fix
        - 1 script
        - 1 dialogue script

    OAAB Brother Junipers Twin Lamps - Script Fix
        - 1 script(tl_invasion contains wrong commands)

    SHS - Bloodskal Barrow - Script Fix (The Stone Halls of Solstheim)
        - 1 dialogue script

    Siege at Firemoth Naturalized - Script Fix
        - 7 dialogue scripts

    Sotha Sil Expanded - Script Fix
        - 2 scripts

    Taskmaster of House Telvanni Part I - Script Fix
        - 1 dialogue script

    TeaMod_2.1 - Script Fix
        - 2 scripts

    The Doors of Oblivion 1.4 - Script Fix
        - 2 dialogue scripts

    The Great Fantasco - Script Fix
        - 1 dialogue script

    The Hammer of Orsinium - Script Fix
        - 3 dialogue scripts

    Uvirith's Legacy_3.53 - Script Fix
        - 1 script
        - 8 dialogue scripts

    Wanderers of Solstheim-TOTSP - Script Fix
        - 1 dialogue script

    Wyrmhaven - Script Fix
        - 1 script

"03 Creature Leveled Lists":
    - I've switched from "Expansions Integrated" to "Adamantium Armor Integrated", but there were few things that I've decided to replicate(slightly modified). I load these closer to the beginning of the plugin list unlike other patches from this pack.

    Tribunal - Rare Durzogs In Vvardenfell Caves
        - It's now possible to rarely meet Durzogs in Vvardenfell caves. Added Durzogs to "in cave" leveled lists.

    Morrowind - Tombs Leveled Lists Flag Fixed
        - Change "in tomb" leveled lists flag(from "=" player level to "<=" player level) for increased variety of enemies in tombs.

"04 BTBGI":
    Most of these patches are not needed if you use tes3merge/delta, apart from "Census and Excise".

    Census and Excise Office Faction - BTBGI - Contraband
        - Change prices for giving in contraband

    chuzei_helm_no_neck - BTBGI
        - Chuzei visual fixes from Morrowind Optimization Patch with BTBGI stats

    Entertainers Expanded - BTBGI
        - Colovian helm stats

    Grandfather Frost - BTBGI
        - Red colovian helm stats

    Missing Snow Armor - BTBGI(plugin from TOTSP)
        - BM wolf shield stats

    Siege at Firemoth Naturalized - BTBGI - Ward of Akavir Enchanting
        - Tone down Naturalized's enchanting(or boost original): resist magicka and weapons 25 -> 5

"90 Obsolete":
    "01 Misc"

        abotBoatsTR2101 - Disable Scenic Ship
            - Disable Scenic Ship at Seyda Neen to avoid making it via setup dialogue
            - No longer needed after "Replacement ships for Abot's Boats" became available

        Camonna Tong - Improved Inns Expanded - Entertainers
            - Merge changes from both mods to keep publican's functions of Darvam Hlaren in Ald-Ruhn

        VB_EmynDB_Patch - Dialogue Fix
            - Update text of 4 dialogues for recent version of Vvardenfell Brotherhood
            - Only use with older versions of Vvvardenfell Brotherhood(v1.16 or older)

        Fighters_Guild_Questline_Overhaul - Enable OpenMW
            - Get rid of FGQO question about OpenMW/vanilla

    "02 Script Fix"

        VB_EmynDB_Patch - Script Fix (Vvardenfell and Dark Brotherhood Crossover)
            - 1 script
            - Only use with older versions of Vvvardenfell Brotherhood(v1.16 or older)

        Fighters_Guild_Questline_Overhaul - Script Fix
            - 8 scripts
            - 8 dialogue scripts

    "04 BTBGI"

        Open Helmets - BTBGI
            - Changes of both mods merged

=============
Requirements
=============
- Corresponding mods

=============
Installation
=============
- Install as any other plugin
- Load after plugins it patches
- Merge yourself if needed

==============
Compatibility
==============
Don't use "OpenMW" labeled files from "01 Misc" in Vanilla engine.

==========
Changelog
==========
1.15.1
    - Remove "OAAB_Tel Mora - Script Fix"(fixed upstream in v4.0.3)
1.15.0
    - Add "OAAB Brother Junipers Twin Lamps - Script Fix" with 1 script fix(tl_invasion didn't compile on OpenMW)
    - Add "OAAB_Tel Mora - Script Fix" with 2 dialogue script fixes(vampires attacking tel mora, missing text after "say" function)
    - Add "Patch for Purists - Clean_Mines & Caverns - Mat" patch(floating items in Mat fixed)
    - Update "Library of Vivec Overhaul - Full - Dialogue Fix"
    - Remove "Quests for Clans and Vampire Legends - BTBGI - auto-calc spells"(no longer auto-calc spells in QCVL)
1.14.0
    - Add "OAAB Brother Junipers Twin Lamps - Camonna Tong Compatibility Patch"(script and npc changes merged)
1.13.0
    - Add "Taskmaster of House Telvanni Part I - Script Fix" with 1 dialogue script fix
1.12.0
    - ABCmod(Akulakhan's best chamber) - Dagoth Ur Voice Addon(replace ABCmod's script for a creature with Dagoth Ur Voice's one for compatibility)
    - Almalexia_Voicev1 - PFP(port fix from Patch for Purists)
    - Almalexia_Voicev1 - Sotha Sil Expanded(combine dialogue changes to make both compatible in any order)
    - Beware the Sixth House - Dagoth Ur Voice Addon(replace Beware the Sixth House's script for a creature with Dagoth Ur Voice's one for compatibility)
    - FMI - Alice's Package - Entertainers Expanded(merge changes for Dorisa Darvel)
    - Remove Cyrodiil_Main - Script Fix(with 6 dialogue scripts that are no longer needed - everything was fixed in recent release)
    - Remove "Staff Agency_NoModels - Script Fix"(had 1 dialogue script - no longer use the mod)
1.11.0
    - Add "AliceL93 Vanilla Quest Tweaks - TR_Factions Compatibility Patch"(fix conflict, because both modify the same Hortator dialogue script)
1.10.0
    - Add "Solstheim Tomb of The Snow Prince - Bloodmoon Rebalance"(Merge changes of The Swimmer)
    - Move "abotBoatsTR2101 - Disable Scenic Ship" to "90 Obsolete" after "Replacement ships for Abot's Boats" became available
    - Move "Fighters_Guild_Questline_Overhaul - Script Fix" to "90 Obsolete" after replcacing FGQO with FGI
    - Move "Fighters_Guild_Questline_Overhaul - Enable OpenMW" to "90 Obsolete" after replcacing FGQO with FGI
    - Move "Improved Inns Expanded - Entertainers" patch for Camonna Tong to "90 Obsolete"(made another separate patch for LGNPC as well)
    - Remove "TR_Mainland - Script Fix"(Tamriel Rebuilt updated to v22.11)
    - Remove "The Minotaurs Ring - Script Fix"(no longer needed - everything's fixed)
1.9.1
    - Hotfix to "Siege at Firemoth Naturalized - Script Fix"(remove 2 newly added errors)
1.9.0
    - Add "Master Index Naturalized - Script Fix" with 1 dialogue script fix
    - Add "Siege at Firemoth Naturalized - Script Fix" with 7 dialogue script fixes
    - Add "Siege at Firemoth Naturalized - BTBGI - Ward of Akavir Enchanting"(resist magicka and weapons 25 -> 5)
1.8.0
    - Move BTBGI miscellaneous patches to dedicated folder "04 BTBGI"
    - Add "Census and Excise Office Faction - BTBGI - Contraband"(change prices for giving in contraband)
    - Add "Entertainers Expanded - BTBGI"(colovian helm stats)
    - Add "Grandfather Frost - BTBGI"(red colovian helm stats)
    - Add "Missing Snow Armor - BTBGI"(bm wolf shield stats, plugin from TOTSP)
    - Add "Open Helmets - BTBGI"(changes of both mods merged) into "90 Obsolete"
    - Revert order of changelog records
1.7.0
    - Add "riders - Your Own Ashlander Tribe" (make rider in Salit camp peaceful)
    - Update "Improved Inns Expanded - Entertainers" patch for Camonna Tong (enable Barter for "Darvam Hlaren")
    - Move "Vvvardenfell and Dark Brotherhood Crossover" Patches to "90 Obsolete"
        - Upstream mod is not up to date with Vvardenfell Brotherhood v1.17+
1.6.0
    - Add "Boys in the Hood - Balmora Waterworks" (merge changes of both mods to Heddvild NPC - both key and script)
    - Add "FMI_HulStop 1.6 - Balmora Waterworks" (merge changes of both mods to Hul NPC - both key and script)
1.5.0
    - Add "VB_EmynDB_Patch - Dialogue Fix" with 4 dialogues text updated for recent version of Vvardenfell Brotherhood
    - Add "Quests for Clans and Vampire Legends - Morrowind Anti-Cheese"(Mastrius gets weaker items)
    - Update "Quests for Clans and Vampire Legends - BTBGI - auto-calc spells"(disable auto-calc mark for newly added spell)
    - Place the script that makes the patches into the download(Docs/Scripts/avp_misc.sh)
    - Move Readme.txt into Docs directory
1.4.2
    - Remove Sky_Main - Script Fix(SHOTN). All 3 dialogues were fixed upstream.
1.4.1
    - Add 2 more dialogue script fixes for updated SHOTN v22.02
1.4.0
    - Add "Improved Inns Expanded - Entertainers" patch for Camonna Tong
    - Add "BTBGI - auto-calc spells" patch for QCVL
    - Add "Vampire Clans - Clutter Monkey Overhaul" patch for QCVL
1.3.0
    - Add "Area Effect Projectiles Integrated" patch for LeFemmArmor
    - Add "Area Effect Projectiles Integrated" patch for Quill of Feyfolken
1.2.1
    - Add "Sottilde Lure" fixes to both FG dialogue and script fixes
1.2.0
    - Add abotBoatsTR2101 - Disable Scenic Ship
    - Add Tribunal - Rare Durzogs In Vvardenfell Caves
    - Add Morrowind - Tombs Leveled Lists Flag Fixed
1.1.0
    - Add Mining Pick Requirement - Diamond Rocks
    - Add Mining Pick Requirement - correctUV Ore Replacer_fixed (from Graphical Herbalism)
    - Add Wares-base - Adamantium Armor - Rare
    - Add Library of Vivec Overhaul - Full - Dialogue Fix
    - Add AliceL93 Vanilla Quest Tweaks - Script Fix
    - Remove Mudcrab Imports Pirate Adventures - Script Fix, fixed upstream
1.0.0
    - Initial release

========
Credits
========
- OpenMW Team: OpenMW
- John Moonsugar: tes3cmd
- AliceL93: Ajira Deflowered idea, The Vanilla Quest Tweaks RP Choices Consequences Super Mega Package - Ultimate Edition, Census and Excise Office Faction, FMI - Alice's Package
- TES3 Community, half11: Patch for Purists
- MOP Team: Morrowind Optimization Patch
- BTB: BTB's Game Improvements
- Necrolesian: BTB's Game Improvements - Necro Edit, Adamantium Armor Integrated, Expansions Integrated, Area Effect Projectiles Integrated, Grandfather Frost
- Ian: Cooking and Eating, Entertainers Expanded
- Dandy Daedra: Ebonheart Underworks
- zelazko: Fighters Guild Questline Overhaul
- Merlord: Frostwind - a camping survival mod
- Neoptolemus: Wyrmhaven
- Zaarin: Alms for ALMSIVI
- Lucevar: Balmora Guilds Expanded
- CCM: CCM Secrets of Vos
- jsp25: Mines and Caverns
- dagothagahnim: Sobitur Facility
- RubberMan: Dwemer Rebirth Project
- Greatness7 - Melchior Dahrk - TheDrunkenMudcrab: Caldera Mine Expanded
- MatthewTheBagel: Moonlight on the Odai River
- Corsair83 - PikachunoTM: The Stone Halls of Solstheim
- Team SSE: Sotha Sil Expanded
- Stuporstar: The Tea Mod, Uvirith's Legacy
- Ashstaar: The Doors of Oblivion
- DasOmega: The Great Wizard Fantasco
- Terik Fel: The Hammer of Orsinium
- zelazko and Caeris and EMYN: Vvardenfell and Dark Brotherhood Crossover
- ManaUser, RandomPal: Wanderers of Solstheim TOTSP
- TheDrunkenMudcrab: Miner's Pick Requirement for Ore Mining
- Danae Aurel: Wares
- seelof: ReadMe - Library of Vivec Overhaul
- abot, Arcimaestro Antares: Boats
- RandomPal: Improved Inns Expanded
- Tel Shadow: Vampire Clans - Clutter Monkey Overhaul
- Queenkeely, SpiritTauren: Quests for Clans and Vampire Legends (QCVL)
- Von Djangos: Boys in the Hood
- PoodleSandwich: FMI - HulStop.
- MwGek: Balmora Waterworks
- rot: Riders
- TOTSP Team: Solstheim - Tomb of the Snow Prince
- Leyawynn: Open Helmets
- PikachunoTM: Siege at Firemoth Official Plugin Naturalized, Master Index Official Plugin Naturalized(from Bethesda Official Plugins Naturalized)
- mort: Bloodmoon Rebalance, Beware the Sixth House
- Tamriel Rebuilt Team: TR_Factions from Tamriel Rebuilt
- Duo Dinamico: Akulakhan's best chamber
- MrTS & Tyana Rie & Miltiades: Dagoth Ur Voice Addon
- Skydiver: Almalexia Voice
- Brother Juniper, Lucevar: OAAB Brother Junipers Twin Lamps
- Caeris: Camonna Tong

============
Permissions
============
You can use this however you want, as long as you credit authors.

========
Contact
========
Morrowind Nexus: https://www.nexusmods.com/morrowind/users/77253

===================
About script fixes
===================
This is a product of my battle to have all the scripts and dialogue scripts compile(work) in my game. Some of these errors are "ignored" in Vanilla engine(it's bit more complicated actually). Script differences aside dialogue scripts are processed in a similar manner in both engines. That means Vanilla engine users may also benefit from my dialogue fixes.

OpenMW may be forced to compile all the scripts and dialogue scripts on start(instead of normal behaviour to compile only when encountering them) by adding these lines to openmw.cfg:
        # disable warning, otherwise there will be too many log lines
        script-warn=0
        # compile dialogue scripts, may take a lot of time (minutes on average CPU with lots of dialogues)
        script-all-dialogue=1
        # compile all the "regular" scripts - fast
        script-all=1

There will be script errors in log if something fails to compile with those configuration lines, otherwise there will be something like:
        compiled 13280 of 13280 scripts (100%)
        compiled 90790138 of 90790138 dialogue script/actor combinations a(100%)
