Morrowind Anti-Cheese Documentation:
1.0:
-The unguarded glass and ebony pieces at Ghostgate are now guarded by stationary armigers and ordinators
-High ranking temple members at Ghostgate, including armigers and ordinators, had their stats adjusted. They were quite the pushovers, despite their rank and being decked out in daedric and glass equipment and artifacts
-The unguarded glass, ebony and daedric equipment, as well as the mountains of gold and other valuables in the Vivec vaults are now heavily guarded
-The Sword of White Woe in the Eastern Guard Tower in Balmora has been slightly repositioned and is no longer free for the taking
-The valuable limeware platter in the Census & Excise office in Seyda Neen has been replaced with a redware platter. Due to an oversight you were able to grab everything at the beginning of the game without getting a bounty
-The complete and absolutely free Master's alchemy apparatus set in the Caldera Mages' Guild has been replaced with an Apprentice set
-Creeper and the Mudcrab merchant will still trade with you, but have significantly less gold
-Ababael Timsar-Dadisun's merchant gold has been reduced from 9000 to 1500
-Elante's and Badama Andarys' stats are higher and Ibar-Dad is significantly more dangerous now. For a place that not only contained several extremely powerful daedric items, lots of gold and valuables as well as 2 of the best shields in the game, it was insanely easy
-Most NPCs in Abanabi are more powerful, making Chrysamere slightly more difficult to obtain
-Furius Acillius is more powerful, making the Lord's Mail slightly more difficult to obtain
-The Skeleton War-Wizard in Ald Redaynia is significantly more powerful, new enemies have been added and some leveled enemies have been replaced with static high level versions, making the Vampiric Ring and Bittercup much more difficult to obtain
-Galmis Dren and most NPCs in Nammu are more powerful, making the Ring of the Wind slightly more difficult to obtain
-Vindamea Drethan is more powerful, making the Warlock's Ring slightly more difficult to obtain
-Koffutto Gilgar is more powerful, making the Staff of Hasedoki slightly more difficult to obtain
-Menta Na is more powerful and several daedra have been added to Kora-Dur, making the Mace of Molag Bal slightly more difficult to obtain
-Dreveni Hlaren and Fistelle are more powerful, making the Staff of Magnus slightly more difficult to obtain
-Sorkvild the Raven and his followers are somewhat more powerful, making the Masque of Clavicus Vile slightly more difficult to obtain
-Mastrius is slightly more powerful and no longer wears an almost full set of ebony
-Siri is more powerful and no longer wears an almost full set of ebony
-Volrina Quarra is much more powerful, making it somewhat more difficult to obtain her full set of glass armor
-King Hlaalu Helseth is immensely powerful now. Acquiring the Royal Signet Ring is extremely difficult
-Barenziah and Alusannah are more powerful, making it much more difficult to acquire her unique enchanted daedric dagger, which has an exceedingly powerful enchantment
-Tienius Delitian is much more powerful, making it much more difficult to acquire Gravedigger, possibly the best 2-handed weapon in the game
-The blind effect for the Boots of Blinding Speed has been significantly increased, making it almost impossible to circumvent it with one second spells and abilities
-The enchantment for the Blood Feast Shield is weaker. The original enchantment absorbed up to 200 points of health per use. This is incredibly overpowered for a non-unique shield
-The Shield and Resist Fire enchantments of the Ebony Mail have been reduced and its armor value has been very slightly lowered, making the Lord's Mail and Dragonbone Cuirass slightly superior in terms of pure armor rating. The Ebony Mail was one of the absolute best pieces of armor in the game with an almost outrageously good enchantment and no other cuirass even coming close to its usefulness. This evens it out a bit more
-The Reflect of Wraithguard's enchantment has been reduced
-The enchantment for Sunder and Keening has been signficantly reduced. Sunder does slightly less damage. Kagrenac's Tools, especially Sunder and Keening are woefully overpowered. Once you acquire them, the game is essentially broken. This remedies the problem somewhat, without taking away from the lore justification
-The enchantment for the Helm of Oreyn Bearclaw has been slightly reduced
-The "paralyze_en" enchantment for the Peacemaker, Silver Staff of Peace and Wooden Staff of Peace among others has been significantly reduced
-The enchantment for the Silver Staff of War has been slightly reduced. Its very high elemental damage coupled with the high weapon speed made it a very formidable weapon, despite its high availability
-The value of the Water Spear has been significantly reduced. It's a more or less generic item with bad stats and a mediocre enchantment, but for some reason had an incredibly high value
-The enchantment for the Ancient Silver Daggers in Ibar-Dad has been significantly reduced. They were very abundant and did 100 points of poison damage per strike, which is incredibly potent, despite their abundance and low value
-The enchantment for the Black Hands Dagger has been enormously reduced. Due to its effect, it had the potential to deal a minimum of 770 damage per strike, making it significantly more powerful than any other weapon in the game by a very long shot
-The Lightning Shield of Stormforge's enchantment is weaker, but lasts longer
-The enchantment for Soscean's Cuirass has been slightly reduced
-The enchantment for Elanande's Robe has been significantly reduced
-The enchantments for most Tribunal darts have been reduced to hell and back. You're welcome
-The damage of Dwarven Shock Darts has been slightly reduced, but its minimum damage has been slightly increased
-The enchantment for the Blessed Spear has been reduced
-The enchantment for King's Oath has been mildy reduced
-The Ebony Arrows of Slaying have been weakened beyond recognition. I don't think there really are any explanations in order. These arrows were so powerful that they would instantly kill anything in the game no matter how strong. They are still very powerful and can singlehandedly kill most things, but not to such a stupidly broken degree

1.1:
-The unique daedra associated with Sheogorath during Azura's quest are more powerful, making it slightly more difficult to acquire Azura's Star, arguably the most useful utility item in the game#
-Raxle Berne is more powerful, making him more befitting of his title and making it more difficult to acquire Veloth's Judgement, an exceptionally good warhammer
-Commonly Used Containers Nerfed, Container Ownership and Rarer Scrap Metal﻿ by Half11 have been incorporated into this mod

1.2:
-The original Limeware Platter in the Census Office in Seyda Neen has been replaced with a less valuable Cracked Limeware Platter instead of a Redware Platter
-The enchantments on Her Dart and Her Scimitar have been significantly reduced and no longer damage strength
-Gedna Relvel has been very severely nerfed. Her stats and spells have been adjusted and her script has been both fixed and edited to change the stat calculation. Not only does she have much lower stats now, she also doesn't scale nearly as much with player level. This all makes her a challenging, but managable boss fight instead of an utterly ridiculous joke
-Goldyn Belaram's Glass Dagger is no longer completely broken. Previously you were able to buy this broken glass dagger for a couple gold, repair it and then sell it back for thousands of gold
-The Ebony Mail's armor rating has been increased back to 100
-Ash Salts, Coda Flowers, Corprus Weepings, Daedra Hearts, Pearls, Daedra Skin, Dreugh Wax, Fire Salts, Ghoul Hearts, Heartwood, Racer Plumes, Shalk Resin and Vampire Dust are somewhat less valuable
