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Mournhold Overhaul - v2.0 - MOD                                                 	       16-01-2012
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A: Introduction.

B: Information about this mod.

B2: Version History

C: Installing the mod.

D: Playing the mod.

E: Known Issues.

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A: Introduction:

   Hello, my name is Bob Smolders, I love The Elder Scrolls series. I Also like to 
   produce mods, especially 'Better mods'. I make or change things in Oblivion and
   Morrowind that I wanted, just because it's more realistic or better. Mournhold
   is one of these things. When I started replaying Morrowind GOTY a while back I
   went to Mournhold very quickly. But when I got there it all came back to me,
   indeed... Mournhold is a dead, grey, dull and deserted city. And this calls itself
   the CAPITAL of Morrowind? I began working...

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B: Information about this mod:

   Okay, at first my intention was to make Mournhold only more realistic by making the 
   spires in the Brindisi Dorom and the Temple and some tower from the palace visible 
   in every district. Then I decided to add some trees outside of the walls which could 
   be seen from within to make it feel like Mournhold really lies in a landscape instead 
   of in an ocean... Still I was not satisfied, I replaced the ground texture to a brighter 
   and happier texture which is intended to look almost identical to the ground texture the 
   Mournhold map has. Finally I added more lamps, litter and in the end more NPC's to make 
   the city really come alive. This is the result.


What this mod does:

- Adds buildings and trees that should be visible from any district in the right place.

- Adds trees outside of the walls to make Mournhold feel like it is actually located on land 
  instead of in space or something.

- Replaces the tree models with Vurt's trees. Looks much better.

- Pimps up all the district's gardens so that it now really looks like a garden instead of a 
  plain dull plaque of grass.

- Replaces Mournhold architecture textures with richer en detailed looking ones.

- Changes floor texture. The floor now has the tint which the floor seems to have on the official Mournhold map.

- Adds fountains and lilypads to the water near outer walls.

- Adds extra little treecircles, plants, lanterns and ivy.

- Adds more litter in the districts which are being lived in (Godsreach and Great Bazaar) such 
  as more barrels, crates, urns etc.

- Adds 56 unique citizen NPC's + more guards and beggars, spreaded over all the four districts, 
  to make the city feel like people actually live there, come there to trade and such.

- Adds a few beggars to the Temple Courtyard and the Great Bazaar.

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B2:Version History

- v2.1:	
	- Added the Windows Glow - Tribunal Eng.esp, i forgot to add it with the previous release.

- v2.0:
	- Moved Godsreach and Great Bazaar back to their exact original height, eliminating all conflicts this 
	  mod had with other mods such as Morrowind Comes Alive.
	- Changed floor texture after reading comment that 'such a big city would never have a sand ground.'
	  I replaced it with small cobblestones, in exactly the same tint. Looks much better!
	- Changed grass texture.
	- Changed Amalexia & Mehrunes Dagon statue texture.
	- replaced cart textures with higher res ones.
	- Fixed some plants that were stuck in walls and trees.
	- Changed trees outside the walls, replaced them with several of Vurt's Grazeland trees (included). 
	  All credit goes to him of course!
	- Changed trees inside the walls, used Vurt's Mournhold and Ascadian Isles trees as the base models
          and changed the textures to match the original Mournhold style.
	- Added towers to the outer corners of Godsreach, Great Bazaar and Temple Courtyard, which, weirdly
	  enough Bethesda somehow 'forgot' to add. When you look at the Mournhold map you can clearly see
          they are supposed to be there!
	- Fixed the fountains sounds in Godsreach, Great Bazaar and Temple Courtyard, they didn't work before.
	- Fixed fountain "emitters", some were missing or floating.
	- Cleaned up .esp, removed unwanted reference and cell changes.

- v1.2: There are several fixes in this version:        
        - Fixed a huge bug, somehow Salas Valor was gone, I placed him again. He is essential for the MQ!     
        - Fixed another huge bug, almost all doormarkers in Godsreach ended up stuck in the floor.
        - Fixed the sounds for the fountains, after the attack the fountains were there, but the
          sounds still not, fixed now.
        - Fixed 1 lilypad hanging above/in a fountain.
        - Cleaned up the .esp again.

- v1.1: There are several changes and fixes in this version:        
        - Mod can be downloaded in 2 versions, one with and one without my new textures.     
        - Removed the Better Heads dependeny.         
        - Removed a little Better Clothes dependency the mod had, it wasn't a big problem, but not
          having better clothes would make some beasts shirtless.
        - Only 2 versions, the normal NPC version was too CPU-consuming and could look messy sometimes
          because of the huge crowd. Now there's the NPC version, which was called Lite before and the
          No NPC version which doesn't contain extra citizens at all for people with slower PC's.        
        - Fixed some object locations to fix seams.        
        - Changed the fountains in all the districts apart from the Plaza Brindisi Dorm to make them
          still work after the city attack. It would be unlogical of all the fountains in the city
          would suddendly stop of course.
        - Races are all back now, for the Lite version I deleted the first half of every NPC's group,
          causing the Argonian and Breton to not appear anymore.
        
 - v1.0: The initial release.

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C: Installing the mod:

   The Data Files folder in the .rar contains:

	-  Mournhold Overhaul v2.0 - NPC's.esp      	 | For a good compromise between atmosphere and framerate, with extra guards, 
							 | beggars and 56 citizen NPC's.

	-  Mournhold Overhaul v2.0 - No NPC's.esp   	 | For best performance, with only a few extra guards and beggars, 
							 | but no extra citizens.
-  Textures (this folder contains textures for all the objects)
-  Meshes (this folder contains meshes for the altered objects)
-  Extra's (this folder contains another set of .esp files for those who use Windows Glow for Tribunal. See below.)

	^  Mournhold Overhaul v2.0 - WG + NPC's.esp      | For a good compromise between atmosphere and framerate, with extra 
                                   	         	 | guards, beggars and 56 citizen NPC's. Activate this .esp if you use Windows Glow

	^  Mournhold Overhaul v2.0 - WG + No NPC's.esp   | For best performance, with only a few extra guards and beggars, 
					         	 | but no extra citizens. Activate this .esp if you use Windows Glow

	^  Windows Glow - Tribunal Eng.esp		 | Clean edited version of the original Tribunal Windows Glow mod. This 'fix' adds
							 | the temple and tower window day & night meshes outside the walls, so that you can
							 | see the lights of the temple from other places. NOTE: When using LOD with MGExe,
							 | the lights sadly can't be seen when futher away from the temple then the official
							 | view distance. This is because on that point the mesh changes into the LOD mesh, which
							 | "doesn't know" if it's day or night. But at least, when you're close enough, you will see
							 | the lights now.

-  Readme.txt



   The easiest way to install the mod is to select the Data Files folder and copy/cut it and paste it 
   into your Morrowind folder. If Windows asks to overwrite, click 'Yes to all'. Of course, if you want
   to use the Windows Glow compatible .esp files, you will have to move them out of the Extra's folder,
   into the Data Files folder.

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D: Playing the mod:

   To play the mod, simply click on the square next to 1 of the 4 .esp's in the Morrowind launcher.
   DO NOT ACTIVATE MORE THEN ONE .ESP files! You have to choose one!

   If you use Windows Glow, you have to replace your Windows Glow - Tribunal Eng.esp file with the one
   included. See above for details. Don't use the .esp AND the original one, you have to replace it.
   
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E: Known issues:

   - This mod will most probably conflict with any mod that changes the "exterior" cells of Mournhold.

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   Have fun with this mod!

   If you encounter any bugs please tell me via this e-mail address: bob_smolders_2@hotmail.com
 
   Greetings, Bob Smolders

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