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OAAB Grazelands
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by Melchior Dahrk
Version 1.5.0


Description
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Currently, OAAB Grazelands focuses on the Tower of Tel Vos and the Village of Vos along with the surrounding area and dungeons; covering a large part of the northern Grazelands region. In addition to being a visual overhaul, this mod adds many new quests, dialogue, and scripted events. This mod was built on months of research into what a logical expansion of Vos would consist of within the context of the original game as well as themes for new quests and dialogue. Many of the new quests focus on Telvanni characters, but there is plenty to do for other characters as well.

Future updates will expand the area covered by this mod to the rest of the Grazelands region. The mod also includes a patched version of Remiros' Groundcover mod which fixes a few placement issues (including around campfires) and puts the grass on the new landscape meshes added by this mod.


Features
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Adds 16 new quests plus 2 mini-quests that are completed without journal entries
Supplements 4 vanilla quests by making them impact the game world
Over 18,000 words of new dialogue
Complete overhaul of the Tel Vos and Vos settlements and the two nearby egg mines
Landscape detailing to the cells surrounding the settlements - covering much of the northern Grazelands region
15 new interior cells between the two settlements. Including a smith in Vos which was mentioned in dialogue.
Tel Vos Dungeon overhauled to increase consistency with Beram's Journal
See Mudan-Mul egg mine transform after you cure the queen
Watch Odirniran expand after you eliminate the Hlaalu invaders (House Telvanni)
The expansion of Odirniran makes use of a previously inaccessible area of the tower in the base game
Take a cut of the ashlander ebony trade profits with a friendly business man (House Telvanni / House Hlaalu)
Explore many new hidden areas of Tel Vos
Loot Aryon's Vault - if you dare!
Discover the PassWall enchantments in Tel Vos to find even more hidden rooms
Turns Vos into an actual farming village with wickwheat fields, a marshmerrow farm, and egg miners to work the nearby mine
Added windows to the Village of Vos (none before)
Adds a rentable room to the Varo Tradehouse (as mentioned in dialogue)
Improves the vanilla Girith's Stolen Hides with multiple consistency fixes and adding visible effects of the attack on the trader
Mudan-Mul and Sinarralit Egg Mines have been redone with a brand new tileset
Galos Mathendis now retires to Tel Vos after you become Aryon's Mouth
Help Galos find a new Mouth for Aryon, a name you might recognize...
Become Galos' research assistant as you delve into a mysterious side discipline of enchanting
Help the people of Vos with their problems ranging from roots breaking through the walls of their homes to bed bandits
Help expand Aryon's dwemer museum by discovering other dwemer ruins
Solve the puzzle of the talking dwemer centurion helm
Discover and use an inscrutable dwemer printing device mentioned in dialogue but never seen in the game
Learn obscure ashlander lore as you help put an ancient spirit to rest
Brave the fiery depths below Tel Vos as you face off against a powerful Flame Monarch in a scripted battle
Save or condemn a pathetic trader who got on Mistress Dratha's bad side
Help the publican of Varo Tradehouse with his rat problem after renting a room there
Stop a mischievous scamp from stealing anymore enchanted trinkets
Acquire "Dragon's Blood potions" mentioned in an unused quest from Aryon but not implemented into the game
Adds the unused "Tel Vos Jail Slave Key" to the game so that you can free (or not) the slave in the jail cell
Replacer for the Azura's Servant daedric shield which can be found in Tel Vos
Tons of other changes to the settlements to improve game consistency, improve detail, fix placement issues, and much more.


Requirements
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MWSE - this is a "soft" requirement for the mod. MWSE is not required for this mod to function, but several things will work differently (not as smoothly) without it.
MCP - for vanilla engine users, this mod relies on the MCP feature which enables GetSpellEffects to detect enchantments. OpenMW supports this natively.


Installation
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Archive is BAIN structured

For manual installation, copy files to the Morrowind Data Files folder

If you use Remiros' Groundcover, install the "01 Remiros Groundcover GL Patch" - activate BOTH plugins while generating distant land
If you use RandomPal's patch for Remiros' Groundcover and Trackless Grazelands, install the "01 Remiros Groundcover GL Patch for Trackless Grazelands" - activate the ESP along with RandomPal's while generating distant land

If you use Old Vos Tradepost, install the included ESP.


Compatibility
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OpenMW does not support one-way collision so the PassWall enchantments may not work as intended. Players will need to disable collision temporarily to get through these. The animation for the Eerie Lantern quest does not work properly in OpenMW - but the quest will complete properly.

Only Remiros' Groundcover is supported.

This mod is a complete replacement of my Tower of Vos mod. They should not be used together.


Recommendations
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Remiros' Groundcover - https://www.nexusmods.com/morrowind/mods/46733
Hidden Imperial Door fix from Dahrk Mods - https://www.nexusmods.com/morrowind/mods/43528
RR Mod Series - Telvanni Lighthouse Tel Vos - https://www.nexusmods.com/morrowind/mods/42744
Mistify (for the mist replacer) - https://www.nexusmods.com/morrowind/mods/48112


Credits
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* Greatness7 - for extensive scripting and testing help. And for the blender grass hack which enabled the grass patch to cover the landscape meshes!
* OAAB beta testers - Greatness7, OperatorJack, Lucevar, Reizeron, Bluttier, Dagoth slayer, eddie5, RandomPal, 1Mac, Autoclock2.0, Charger24, Cyprinus, RedFurryDemon, Sataniel
* Morrowind Modding Community - for lots of feedback and encouragement during development!


Usage
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You are free to:
Adapt - remix, transform, and build upon the material

Under the following terms:
Attribution - You must give appropriate credit.
Non-Commercial - You may not use the material for commercial purposes (i.e. no payment of monetary compensation as a condition for the download).

If author(s) is/are not able to be contacted through a reasonable effort,
Then you are free to copy and redistribute the material in its entirety for use in The Elder Scrolls III: Morrowind


Changelog
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1.0.0 - Initial release	
1.1.0 - Added patch for Grass for Trackless Grazeland by RandomPal
1.2.0 - Added patch for Old Vos Tradepost (mod has a few OAAB_Data items scattered about now and most containers have been switched to use OAAB_Data leveled lists)
1.2.1 - Fixed quest reward bug for the Molaguradan Flame Monarch
1.2.2 - Cleaned up some grass placement in the grass patch
1.2.3 - Fixed dialogue filtering for the Mouth For Aryon quest
1.2.4 - Gave War Wizards custom response for "Background" topic. Fixed placement of waterfalls.
1.2.5 - Fixed Varo Rat Catcher quest where the rat will keep spawning.
1.2.6 - Fixed dialogue error for scamp thief quest.
1.2.7 - Changed Girith's Guar reference for player's using old saves.
1.3.0 - Unique assets pulled from OAAB_Data (archive size will now be larger)
1.3.1 - Fixed folder structure
1.3.2 - Added ownership to some things. Reduces rat catcher slave's speed after escort quest. Added response for jailer if you teleport out of cell. Fixed enchantment on Ebony Ring of Charisma.
1.3.3 - Expanded Vos Mill interior. Fixed final quest for Galos not completing properly. Added check for plugin in MWSE code. Ownership updates. Spelling and grammatical fixes. Placement fixes. Removed siege centurion from Aryon's Vault (too big for space). Locked smith's house.
1.3.4 - Fixed dirty greeting entries affecting commoners. Fixed more placement issues. Fixed ownership on the rentable bed in Varo Tradehouse. Made The Root of the Problem quest close properly.
1.3.5 - Added some missing assets which were bundled in OAAB_Data before.
1.4.0 - Merged OAAB Golden Reeds. Tweaked Ashlands border near Zainab Camp. Modified Dissapla Mine to look more functional. Added some hackle-lo groves to the southern region (where hackle-lo grows). Fixed issue where waterfall wouldn't show up in Aryon's Conservatory. Converted furniture sets in some Vos farmhouses to be more consistent. Gave Vos Smith and Tel Mora Trader barter gold. Deleted pathgrid edits to the cells near the White Guar to fix the escort portion of that quest. Fixed texture path issue on a book in Aryon's Vault. Fixed root placement issue on south side of Tel Vos. Moved dialogue in Greeting 1 below "[You have failed your Oath of Silence]". Added MWSE metadata.
1.4.1 - Added missing painting frame model. Fixed metadata.
1.5.0 - Added HD texture override. Added fomod installer script. Added missing painting texture.


Contact Info
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MelchiorDahrk at the Nexus