Of Dungeons and Abodes-TeleportAmulet-Fix

Index:
1. Description
2. Requirements
3. Installation
4. Version Notes
5. Credits
6. Disclaimer
7. Details / How it was done (mostly as a history for myself)

1. Description:
Tiny fix of location in script. According to SlothLikeSin and havXeus instructions:
https://forums.nexusmods.com/index.php?showtopic=4032195/#entry55861771

2. Requirements:
- Of Dungeons and Abodes

3. Installation:
- Install as any other plugin.
- Load it after plugin it patches.
  
4. Version Notes:
- 1.0: Initial release

5. Credits:
- Bethesda: The Elder Scrolls, Morrowind
- OpenMW team: OpenMW, OpenMW-CS
- Darkelfguy: Of Dungeons and Abodes
- SlothLikeSin, havXeus: Instructions how to fix
- John Moonsugar: tes3cmd
- alvazir: this patch

6. Disclaimer:
You may do whatever you want with this plugin. Just remember to mention credits.

7. Details / How it was done (mostly as a history for myself)

According to instructions changed:
    Player->PositionCell 0, 23, 128, 0 "Bitter Coast, Velodil Manor"
  to
    Player->PositionCell 0, 23, -128, 0 "Bitter Coast, Velodil Manor"
  in
    _DEG_ODAA030_TeleportAmulet
