      Ports Of Vvardenfell - Replacement Patch
      By alvazir

      Original mod author: Mick083

Version: 3.1.0

=========
Contents
=========
1.    Description
2.    Requirements
3.    Installation
4.    Compatibility
5.    Recommended mods
6.    Changelog
7.    Credits
8.    Permissions
9.    Contact
10.   List of NPCs modified

============
Description
============
This replacement patch offers cleaned version and compatibility with many mods:
- Solstheim - Tomb of the Snow Prince
- Both "Boys in the Hood" and "Wear a Mask"
- LGNPC Gnaar Mok
- Silt Strider Courier
- Ald-Ruhn Temple Expansion
- The Strider's Nest - Companions and Quests
- Many city overhauls

Several options are grouped into folders "01 Base"(replacement patch for Ports of Vvardenfell) and "02 NPC Only"(additional compatibility patches with NPC records only):

01 Base:
    - 01 Clean
        - deep cleaned version of Port of Vvardenfell:
            - cleaned twice
            - cleaned 8 more cells with 0 objects
            - removed redundant script
            - khuul caravaner moved a bit to prevent him falling down the hill
        - use this one if you have few mods and there is no TR, TOTSP, TLAD, breaking city overhauls amongst them

    - 02 Compatible
        - previous + changes for compatibility with more mods:
            - Fort Frostmoth and Raven Rock changes reverted for compatibility with Tomb of the Snow Prince
            - Few misc items removed from Ebonheart docks for compatibility with Province Cyrodiil, MDP Ebonheart
            - Few misc items removed from Vivec, Ebonheart, Dagon Fel for compatibility with updated Tamriel Rebuilt
            - Caravaner's lantern replaced with vanilla lantern for compatibility with True Lights and Darkness and alike
        - use this one if you have TR, TOTSP, TLAD etc

    - 03 Aggressively Compatible
        - previous + aggressive compatibility:
            - All changes to terrain reverted to vanilla, affected objects moved appropriately
            - Most silt striders size changes reverted to vanilla
            - Ald-Ruhn strider port moved back to vanilla position
            - Vivec statue in Balmora removed
        - use this one if you have something requiring vanilla terrain like
            - Ald-Ruhn Temple Expansion (and everything containing it - RandomPal/Nwah Ald-Ruhn etc)
            - Extensive Balmora, Gnisis, Vivec overhauls etc

    - 04 Aggressively Compatible - The Strider's Nest
        - previous + delete street lights from Balmora's Strider's platform

    - 05 Ultra Aggressively Compatible
        - aggressively compatible + the following:
            - All cell changes in Ald-Ruhn and Vivec striderports removed
        - made specifically for use with "Ald'ruhn - Seat of power of House Redoran" and "Vivec City", as they change striderports drastically

    - 06 Ultra Aggressively Compatible - The Strider's Nest
        - previous + delete street lights from Balmora's Strider's platform

02 NPC Only/*
    - Patches for each of the following mods and their combinations, select only one
    - TOTSP
        - destinations changed
    - Both "Boys in the Hood" and "Wear a Mask"
        - scripts added to wear hoods in rain and masks in ashstorms
        - few Patch for Purists changes ported
    - LGNPC Gnaar Mok
        - LGNPC script added(or replaced) to Valveli Arelas
    - I had to separate NPC changes from most PoV changes to avoid creating dozens of patches

Also there is an additional patch:

10 Silt Strider Courier
  - Move 3 NPCs a bit to remove conflicts
  - Load it after Silt Strider Courier plugin

=============
Requirements
=============
- Ports Of Vvardenfell (resources)
- (optional) Solstheim - Tomb of the Snow Prince(for TOTSP patches)
- (optional) Both "Boys in the Hood" and "Wear a Mask"(for Hood and Mask patches)
- (optional) LGNPC Gnaar Mok(for LGNPC Gnaar Mok patches)
- (optional) Silt Strider Courier

=============
Installation
=============
- Install as any other plugin
- Deactivate original Ports Of Vvardenfell 1.6.ESP
- Activate only one esp from "01 Base" and/or only one esp from "02 NPC Only"
- Load after plugins being patched
- Load "02 NPC Only" after "01 Base" in case you use both
- Resources from Ports Of Vvardenfell mod are required

==============
Compatibility
==============
There is an option to fit into any setup now. Please contact me if you think it's not enough and another patch is required.
Also I've moved a lot of items in aggresively compatible version but may have missed something, so tell me if you find someting.

I haven't made a patch for Shrine of Azura by Endoran, because it's easy to place Shrine of Azura before PoV.

=================
Recommended mods
=================
Already mentioned:
    - Boys in the Hood
    - Silt Strider Courier
    - Wear a Mask

Striders:
    - Abot Silt Striders
    - Local Lore - Silt Striders and Caravaners
    - Silt Strider Animation Restored
    - Silt Strider (by Nwahs and Mushrooms Team)
        - I use modified version from "Revenorror's Misc Mods and Patches"

Ports:
    - Abot Boats
    - Folded in Port
    - Ships of the Imperial Navy
        - I use "Ships Of The Imperial Navy and Solstheim Tomb of the Snow Prince compatibility patch"

Gondoliers:
    - Abot Gondoliers

==========
Changelog
==========
3.1.0
  - "01 Base"
    - Add "The Strider's Nest" patches(delete street lights from Balmora's strider's platform)
    - Few misc items removed from Vivec, Ebonheart, Dagon Fel for compatibility with updated Tamriel Rebuilt
  - "02 NPC Only"
    - Add "LGNPC Gnaar Mok" patches(add/replace script to Valveli Arelas)
  - Remove "TR_Travels" patches(Tamriel Rebuilt v22.11 no longer has TR_Travels)
  - Add note about "Shrine of Azura" compatibility
3.0.0
  - Remake patch completely (again)
  - More cleaning (-8 cells, -redundant script)
  - Lantern replaced with slightly modified vanilla version to fit into TLAD and alike
  - New patch variant with LAND changes reverted
  - New patches for use with both "Boys in the Hood" and "Wear a Mask"
  - Add Recommended mods section
2.1.2
  - Add Compatibility section to Readme
2.1.1
  - Second clean pass
  - Remove 1 misc item in Ebonheart for compatibility with MDP Ebonheart
  - Remove 9 misc items in Ebonheart from TR_Travels patches for compatibility with Province Cyrodiil
2.1.0
  - Add Silt Strider Courier patch
2.0.0
  - Remake the patch. Now offer several variants of replacement patches, instead of additional patches
  - Add patch for Solstheim TOTSP
  - Combine previous Khuul caravaner and TR_Travels patches into one package
  - Get rid of accidental flag change for Daynas Darys
1.1.0
  - Change extension from ".omwaddon" to ".esp"
1.0.0
  - Initial release

========
Credits
========
- Mick083: Ports Of Vvardenfell
- The Wanderer: Dockside Clutter (used in Ports Of Vvardenfell)
- TOTSP Team: Solstheim - Tomb of the Snow Prince
- Von Djangos: Boys in the Hood, Wear a Mask
- The LGNPC Team: LGNPC Gnaar Mok
- Lucevar and AliceL93: Silt Strider Courier
- johnnyhostile: reports and recipes on Ald-Ruhn and Vivec overhauls conflicts
- John Moonsugar: tes3cmd

============
Permissions
============
You can use this however you want, as long as you credit authors.

========
Contact
========
Morrowind Nexus: https://www.nexusmods.com/morrowind/users/77253

======================
List of NPCs modified
======================
All of the NPCs with added Mick083 lantern got it replaced with slightly modified vanilla version

All of the NPCs from "Boys in the Hood" and "Wear a Mask" got scripts added

Three NPCs from Boys in the Hood got fixes from PfP ported

Valveli Arelas(Gnaar Mok) gets LGNPC Gnaar Mok script in corresponding patches

Khuul:
- Seldus Nerendus - Khuul
    Position moved ~6 meters (from the end of bridge right before it)

TOTSP destination changes:
- S'Virr - Khuul
    Modified: Fort Frostmoth
- Basks-In-The-Sun - Fort Frostmoth
    Modified: Raven Rock
- Veresa Alver - Raven Rock
    Modified: Fort Frostmoth

Silt Strider Courier patch NPC locations:
- Balmora
- Seyda Neen
- Vivec

Exact details are in the tes3cmd script used to make these patches:
  Docs/Scripts/pov_make_patch.sh
