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*                                                                              *
*                            The Elder Scrolls III                             *
*                                  MORROWIND                                   *
*                          Rise of House Telvanni v1.3                         *
*                                                                              *
*                              September 23, 2009                              *
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Authors: Pozzo, Karpik777, bhl et al.
Type:    Quests
Requirements: Morrowind, Tribunal, Bloodmoon


Table of Contents:
1.  Introduction
2.  How to get started
3.  Installation and requirements
4.  Updating from previous versions
5.  Uninstallation
6.  Compatibility/Known Conflicts
7.  Mod History
8.  Credits
9.  Permissions
10. Contact Information  




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1.  Introduction

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This mod is an extended version of Pozzo's Rise of House Telvanni. By a series
of quests and political decisions the player can either lead House Telvanni to
political predominance or expand it moderately. Depending on the player's
decisions, House Telvanni will gain one to four new strongholds, topple or leave
alone the Mages Guild, crush or support the Twin Lamps, take over or lose all
influence in the East Empire Company and shake Vvardenfell's Grand Council to
the core.
In total, RoHT adds features a main quest line that, depending on your choices,
consists of up to 19 quests. In addition, there are 2 miscellaneous quests.
It also gives some lore about the Telvanni and a chance to reclaim some ancient
Telvanni artifacts.




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2.  How to get started

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Once you have become the Telvanni Archmagister, go to Sadrith Mora, enter the
Council House and turn left. There's a door leading to the Archmagister's
quarters. Enter it, and talk to Llovyn Salvu, your personal advisor.




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3.  Installation and requirements

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This mod requires Morrowind, Tribunal, and Bloodmoon.
To install the plugin, unzip the files into the Morrowind/Data Files
directory. From the Morrowind Launcher, select "Data Files", check the box next
to "Rise of House Telvanni.esm", and you're ready to start.

The files in detail (..\ is your Morrowind\Data Files\ folder)
--------------------------------------------------------------

..\Rise of House Telvanni.esm
    The actual mod.
..\Rise of House Telvanni Readme.txt
    This file.
..\Rise of House Telvanni Modder's Readme.txt
    Information for modders who want their plugins to cooperate with or build
    on RoHT.
..\Icons\RoHT\*.*
    Icons used for objects in RoHT
..\Meshes\RoHT\*.*
    Meshes used for objects in RoHT
..\Textures\RoHT\*.*
    Textures used by RoHT's meshes

Patches and Addons
------------------
If you intend to use them, copy these files to ..\
..\Patches and Addons\RoHT CoM Addon.esp
    Addon for both RoHT and Emma's "Children of Morrowind" (CoM). It will move
    some children to safety in critical situations.
    It was made for CoM v2 but should also work with v1.
    Only use this patch if you are using both RoHT and CoM.
..\Patches and Addons\RoHT GDR Aleft Patch.esp
    Patch for Julian K. Spire's "Greater Dwemer Ruins: Aleft" (GDR Aleft).
    GDR Aleft completely redesigns Aleft. This plugin moves a couple of RoHT's
    items that RoHT remains playable in conjunction with GDR: Aleft.
    It was made for GDR: Aleft v1.
    Only use this patch if you are using both RoHT and GDR: Aleft.
..\Patches and Addons\RoHT Havish Patch.esp
    Patch for JOG's "Havish"
    Some of Havish's quests require members of the Mages Guild. This mod makes
    RoHT and Havish completely compatible with each other, even if you decide to
    destroy the Mages Guild.
    It was made for Havish v1.2 but should also work with v1.0, v1.1, and v1.3.
    Only use this patch if you are using both RoHT and Havish.
..\Patches and Addons\RoHT TLSH Patch.esp
    Patch for Nevena's "Twin Lamps and Slave Hunters" (TLSH)
    TLSH requires Ilmeni Dren and Duke Dren. During RoHT's questline, Duke Dren
    will die, and Ilmeni Dren will become Vvardenfell's Duchess. This patch
    copies Duke Vedam Dren's dialogue over to Duchess Ilmeni Dren in order to
    restore full compatibility between RoHT and TLSH.
    compatibility again #d makes
    It was made for TLSH v1.5.
    Only use this patch if you are using both RoHT and TLSH.

NPCs that must be alive
-----------------------
Whatever you do in Morrowind, don't kill Aryon, Divayth Fyr, Yagrum Bagarn, or
Edd Theman (Fast Eddie). I need them for RoHT.




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4.  Updating from previous versions

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RoHT v1.3 is technically completely different from its predecessors: not a
single ID has remained the same. That means that an actual update is impossible.
You can replace versions 1.25 and earlier with v1.3 without any problems, and
you can play through v1.3 just fine, but you will loose all progress you have
made in those earlier versions. Also, when you have killed either Canctunian
Ponius, Divayth Fyr or Duke Vedam Dren, you will have to accept the
consequences.
As with all mods, do create a backup of your savegame before you begin with
playing RoHT's quests. If you don't like it, or if (against all probability)
it should screw up your game, you'll have something to revert to.
I'm sorry for the inconvenience, but with so many changes in v1.3, it wasn't
possible to maintain compatibility with earlier versions.



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5.  Uninstallation

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From the Morrwowind Launcher, select "Data files", unselect the box next to
"Rise of House Telvanni.esm". Also unselect the boxes next to
"RoHT CoM Addon.esp", "RoHT GDR Aleft Patch.esp", "RoHT Havish Patch.esp", and
"RoHT TLSH Patch.esp", if you have installed them.
Then, delete all of RoHT's files as listed in section 3 of this Readme file.




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6.  Compatibility/Known Conflicts

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I have done my best to make RoHT as compatible as possible. First, RoHT doesn't
alter anything in Tel Uvirith. So it is compatible with most interior mods
for Tel Uvirith.


RoHT is already compatible with:
--------------------------------
Hunter Modification by Elim Garak
Town of Uvirith v1.3 by Tapani_doe
Uvirith Inside v1.6 by TheDopeHatMan
Uvirith's Legacy v1.09 et seq. by Stuporstar
Village of Mora Uvirith v1.0 by Kosta51


I have included external Patches for the following mods:
--------------------------------------------------------
Children of Morrowind v2 by Emma (will also work with v1.0)
Greater Dwemer Ruins: Aleft v1.0 by Julian K. Spire
Havish v1.2 by JOG (will also work with v1.0, v1.1, v1.3)
Twin Lamps and Slave Hunters v1.5 by Nevena


RoHT has a non-critical impact on unmodded Morrowind:
-----------------------------------------------------
Quests:
-------
A1_4_MuzgobInformant (Main Quest: Gra-Muzgob Informant)
    Sharn gra-Muzgob will die in the assault but you can get her notes either
    from the Telvanni's mercenaries or from the Telvanni councilor,
    Neral Sarodan.
    
HT_SilverDawn (House Telvanni: Staff of the Silver Dawn)
    You are Archmagister, for Jyggalag's sake! Do you really want to run this
    petty errand?

IC14_Ponius (Imperial Cult: Pledge from Canctunian Ponius)
    Ponius will get killed during RoHT's quest line. This quest, however, can be
    completed by simply paying the money out of your own pocket. And since that
    money pledge was Ponius private commitment: tough luck for the player.
    Nobody will pay you that money back.

MT_DB_Darys (Morag Tong: Ultimatum for Movis Darys)
    I moved Movis Darys to Ald-ruhn, Council Club and had the Telvanni
    mercenaries give you a hint where to look.

MV_SlaveMule (Rabinna's Inner Beauty)
    I don't see any reason to provide a patch here. Either you support the Twin
    Lamps and the quest is playable as is or you crush them in which case you
    wouldn't escort the slave to the Argonian Mission in the first place.

MV_RunawaySlave (The Runaway Slave)
    I don't see any reason to provide a patch here. Either you support the Twin
    Lamps and the quest is playable as is or you crush them in which case you
    wouldn't escort the slave to the Argonian Mission in the first place.

TG_CookbookAlchemy (Thieves Guild: Potion Recipe)
    Big Helende will react as if Tusarmicil was dead (which logically is true).

TG_LootAldruhnMG (Thieves Guild: Loot the Mages Guild)
    I haven't touched any dialogue, but if the Mages Guild has been transformed
    into the Telvanni Consulate, you'll find the Tanto hidden behind a stone
    within the Consulate.

TG_SadrithMoraDefenses (Thieves Guild: Wizard For Hire)
    There's no need for the Thieves Guild to hire a wizard from the Mages Guild
    when one of their members is Archmagister of House Telvanni. I added some
    appropriate dialogue to shorten this quest

TG_SS_GreedySlaver (Thieves Guild: Bal Molagmer, Brallion's Ring)
    I copied all dialog entries for the topic "Brallion's Ring" for Duchess
    Ilmeni Dren as well. Gentleman Jim Stacey won't recognize that Ilmeni is
    Duchess, but the quest will work.

TG_SS_Plutocrats (Thieves Guild: Bal Molagmer, Books for Vala)
    Vala Catraso is shopping for books when the Telvanni mercenaries dash into
    Ald-ruhn's guild house. You'll find her in Codus Callonus' bookstore.
    She does not comment on the raid, though.

town_Sadrith (Miscellaneous quest Sadrith Mora: Gateway Ghost)
    After Uleni Heleran's demise, the Gateway Haunt will vanish forever. If you
    haven't solved the mystery until then, you won't solve it ever.

VA_VampChild (Aundae quest: Blood Ties)
    Sinyaramen will speak with you, if the Mages Guild has been destroyed, so
    you don't need to see Tusamircil or Iniel first.

Objects:
--------
de_p_desk_dren
    I needed to attach a script to Orvas Dren's desk.

Scripts:
--------
treboniousScript
    This has been slightly changed. RoHT isn't dependent on those changes, so it
    doesn't really matter if a texture replacer or something like it overwrites
    Trebonius.


RoHT has unresolved non-critical conflicts with:
------------------------------------------------
Building Up Uvirith's Grave (BUUG) v1.1 by Acheron
    BUUG moves Fast Eddie to Uvirith's Grave and RoHT might move him back or
    vice versa. This does not affect each mod's functionality.
Master Index Plugin (Bethesda Softworks)
    This mod requires that the player talks to Caldera's Mages Guild steward,
    Folms Mirel. RoHT will move him to Shenk's Shovel after a certain decision
    has been made.
Propylons v1.1 by Charles Cooley
    This mod requires that the player talks to Caldera's Mages Guild steward,
    Folms Mirel. RoHT will move him to Shenk's Shovel after a certain decision
    has been made.


RoHT has unresolved critical conflicts with:
--------------------------------------------
Balmora Council Club v1.0 by Princess Stomper
    This mod requires that the player talks to Duke Dren a lot which will
    become impossible during RoHT's questline.
Ebonheart Interior Expansion by Princess Stomper
    This mod requires that the player talks to Duke Dren a lot which will
    become impossible during RoHT's questline.
Less Generic NPCs (LGNPC) Pax Redoran v1.12 and earlier
Less Generic NPCs (LGNPC) Tel Uvirith v1.20 and earlier
    I have contacted Cyrano about this, and he will add patches into both LGNPC
    mods with the next update. Thank you, Cyrano!
Ushindra Beach v1.1 by The Pixie
    Ushindra Beach requires that the player talks to Ald'ruhn's Mages Guild
    guide, Estirdalin. In RoHT, she might be forced to leave.
    

    

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7.  Mod History

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Long ago, Pozzo created a mod that allowed the Archmagister of House Telvanni to
gain considerable influence on Vvardenfell by completing a series of quests to
undermine the Empire and strengthen House Telvanni:
Rise of House Telvanni was born.

On Oct 22nd, 2003, Pozzo released v1.2 Beta of this mod to the public. Shortly
afterwards, he left Morrowind modding and also this mod as a Beta. On June 28,
2006, Karpik777 rediscovered it and presented his find to the Morrowind
community. Despite its Beta status it was received very well, so after fixing
the most pressing errors and balancing some over-the-top rewards, Karpik777
re-released it as version 1.21. From then on, the mod saw a quick succession
of updates.

On Jul 7, 2006, Karpik777 fixed a couple more errors that SkyShadowing had found
before. The next day, he released it as v1.22 on Planet Elderscrolls, thus
making it available to the entire community again.

On Jul 31, 2006, Aeroldoth volunteered to fix the mod's spelling and grammatical
errors. As he put it: "I LOVE to fix spelling errors, or rather, I HATE to read
them." He finished this endeavouring assignment within a month, so that on
August 25, 2006, a completely proof-read v1.23 saw the light of day. In addition
to proof-reading, he also fixed a lot of the mod's errors.

On Feb 17, Karpik777 fixed another quest breaking bug and released v 1.24 to
the public.

That was about the time that I set eyes on this beauty of a mod. I played it and
liked most of it. So I began to fix any error I could find. I also removed the
previously incorporated mod "Of Human Bondage", thus creating what was to be
v1.25. On April 20, 2007 Karpik777 uploaded it to Planet Elderscrolls. I was
honestly flattered by that and since I really liked - and still like the mod -
began to ponder how it could be further improved.

On July 8, 2007, almost exactly one year after Karpik resurrected the
mod, I announced that I had begun to work on it again. It has taken me more than
two years, but I'm finally ready to present you this revised and greatly
extended, new version 1.3 of RoHT. I hope you enjoy playing it much as I enjoyed
making it.


Chronology
----------
Version 1.3
- Fixed various bugs
- Changed all IDs to a new, coherent nomenclature
- Added various quests and expanded on existing quests
- Added a system of global variables for interaction with other mods
- made RoHT a master file (.esm)
- added a separate readme file for modders

Version 1.25
- Fixed various bugs
- Removed both the "Of Human bondage mod" and the Festival Slave market

Version 1.24
- Changed the requirements for the "Zafirbel's Star" dialogue

Version 1.23
- A whole lot of grammar, spelling and logical corrections thanks to Aeroldoth

Version 1.22
- Fixed various bugs
- Added a more balanced version

Updates since Beta v.1
- Altered the Daedric realms slightly
- Added another for a small Three Sisters quest
- Incorporated a skip "Destroying Mage Guild" option.
- Various typo fixes
- Fixed various bugs in the Archmagister's quarters,
- Changed Lighting in Archmagisters quarters




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8.  Credits

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A mod of RoHT's scope isn't built by a single person. I may have done most work
of the work on v1.3, but I couldn't have done it completely on my own. My heart-
felt gratitude goes to every single of the following people.
All names are listed in alphabetical order.


Special thanks to RoHT's "fathers":
-----------------------------------
Pozzo: for creating RoHT in the first place and for giving me free hand on any
    update
Karpik777: for rediscovering RoHT, for fixing its bugs, for reuploading it, for
    inspiration on new quests, for Beta testing it, and for much more


Thanks to those who have worked directly on RoHT:
-------------------------------------------------
Aeroldoth: for fixing bugs as well as grammatical and spelling errors
Darkside: for merging the "Of Human Bondage" mod into an early version of RoHT.
    I have removed it with v1.25, but it was part of RoHT for a long time.


Thanks to those who gave me information and inspiration:
--------------------------------------------------------
Arcimaestro Anteres: for inspiration on the deceased Archmagisters
Cyrano: for explaining how to make dialogue hyperlinks show up when their topic
    is introduced and when you have also just updated their Journal conditions
Froderick, aka ElvisX3K: for being a constant source of inspiration and for
    being the world's best Beta Tester
Gez: for background information on Morrowind and Tamrielic lore
haplobartow: for help with the Tamriel Rebuilt integration
Harlequin: a HUGE THANK YOU for inspiration for many quests, especially for
    Skink-in-Tree's-Shade's quest series
Jac: For Scripting Help on the RoHT_Alighiere_sc_Note_1_Script
    and thanks to Erstam for developing the Script in the first place
JOG: while having nothing although having nothing directly to do with this mod,
    I learned a lot from reading his scripts from Havish and Booty Island 
ManaUser: for explaining how to set creatures as guards
    and thanks to SpectreoftheSpectrum for asking it in the first place.
    Also thanks for explaining how to make a book readable but not pickupable
    And thanks to RedwoodTreeSprite for linking me to the answer.
Olivares: for inspiration on the Duke Dren quest
Psyringe: for inspiration on Edwinna Elbert's quests
Turrican man: for inspiring Pozzo on the lighting effects in the
    Archmagister's chambers.
Tyraa Rane: for proofreading RoHT's entire dialogue - twice
Varana: for bringing me down to earth after the lore/number of used slaves
    discussion
Vorwoda the Black: for inspiration on the Duke Dren quest


Thanks to those who made the tools I used:
------------------------------------------
Argent: for BookGen and the bsa Browser
Alphax, amorilia, m4444x, Shon, tazpn, wz, and everyone who contributed to
    NifSkope
Bethesda Softworks: for the Construction Set and for making Morrowind
Ely VanReen Soto: for the TES Plugin Conflict Detector
Farren Hayden: for the Enchanted Editor
GhanBuriGhan, Yacobi, Melian, and anyone who contributed to
    Morrowind Scripting For Dummies (MWSFD)
Ghostwheel: for TESTool
MentalElf: for TESFiles
Srikandi: for the Elder Scrolls Construction Set Item Index
Wrye: for Mash


Thanks to those who provided me with modder's resources:
--------------------------------------------------------
Acid_Basik: for Floating Islands
Allerleihrauh: for the textures on Rhedd's heads
DemonXen: for New Centurions (Mechanical Creatures)
dongle: for Water Meshes and Druid Staffs
Korana: for Authentic Documents
Lady Eternity: for the Fire Pillar, the Flaming Floor, and the Graveyard Fog
Lochnarus: for chests
McMornan: for the Dwemer Ingot
Michael "HelioS" Bennett: for his Silver Battle Axe
Phijama: for the Serpentine Staff
Qarl: for Rays of Light and the Flask Replacer
Rhedd : for lots of new face and hair meshes
SotiCoto: for Dreamer Heads
StarCon5: for the Shovel
Westly: for the Dwarven Shade
Wytch: for the Blackened Skull


Thanks for testing RoHT and helping to fix its bugs:
----------------------------------------------------
Anonytroll
Aorawn
Conquest Calvin
Daedra Lord
DivinePanda
Froderick, aka ElvisX3K
gaiusimperator
Karpik777
Layson Kaar
Master Sam
NovemberRain
povuholo
Rednave21
saleg37
Spiffyman
SkyShadowing
theundon3on3
Tyraa Rane
Valre


Thanks for helping with compatibility:
--------------------------------------
cyran0: for making the Less Generic NPC project (LGNPC) compatible with RoHT
Emma: for allowing me to release the Children of Morrowind patch
Elim Garak: for allowing me to add a Mouth for Master Daedreyon from
    The Hunter Modification
JOG: for allowing me to release the Havish patch
Stuporstar: for making Uvirith's legacy compatible with RoHT


Thank you all! You have helped make RoHT what it is today.
bhl




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9.  Permissions

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Reuploading:
------------
I may be updating RoHT, so I'd like to know where it is hosted. Please don't
reupload it without asking me first. If I cannot be contacted for an extended
period of time (3 months), chances are that I have left the Morrowind community.
In that case feel free to reupload the mod.


Altering RoHT:
--------------
I may be updating RoHT, so I'd like for people to contact me first. If I cannot
be contacted for an extended period of time (3 months), chances are that I have
left the Morrowind community. In that case go ahead and alter the mod.


Using RoHT content in other mods:
---------------------------------
RoHT is made to be modded: please refer to the modder's readme file for more
information. Also feel free to contact me for additional information.
However, do may not merge RoHT itself into a compilation. If you'd like to
expand on it, use a separate plugin.


Using resources in other Morrowind mods:
----------------------------------------
I have altered all Meshes so that their texture paths point to Textures\RoHT. I
have done so provide players with an easy way of installing and uninstalling
RoHT, and I'd like to keep it easy.
If you like one of my icons, meshes, or textures for your Morrowind mod, take
it. You may use it and alter it to your liking. In order to keep the installa-
tion and uninstallation process easy, I ask that you move all files you use out
of the ..\RoHT subfolders and edit the meshes accordingly. I'd also like to know
how my work is used, so I also ask that you contact me and give credit where it
is due.
For permissions regarding other modders' work, please refer to the modder's
readme file: Rise of House Telvanni Modder's Readme.txt
In it, I have listed each file's origin. If you like something, please download
the original resource. 


Using resources in other games:
-------------------------------
All icons, meshes, and textures made by Pozzo or me are alterations of standard
Morrowind files. You may not use them in any other game than Morrowind.
Concerning other resources, please ask their respective authors for permission.


Translations:
-------------
I of course appreciate if someone wants to take the time to translate RoHT.
I take for granted that the translated content will be the same as in the
original version. As RoHT is very dialogue-intense, I think it's a good idea
for a translator to contact me first, in order to ensure that there isn't
already a translation on its way from someone else. 
If I cannot be contacted for an extended period of time (3 months), chances are
that I have left the Morrowind community. In that case go ahead and translate
anyway.




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10. Contact Information

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bhl

The Official TES Forums: bhl
    http://www.bethsoft.com/bgsforums/index.php
    
Great House Fliggerty: bhl
    http://www.fliggerty.com/phpBB3/index.php

eMail: bhlMods(at)gmx.net