Skeletons Atlased
v1.2
(Part of Improved Better Skulls)
made by Pherim

This changes the skeleton creature mesh by combining all textures into a single atlas texture and all separate parts of the mesh into one skinned NiTriShape. This will increase performance with many skeletons in a cell. It also includes the various skeleton containers, along with a number of additional fixes like correctly oriented normals and removal of unneeded geometry. These fixes are also present in the non-atlased versions of Improved Better Skulls.

There are a number of different versions to choose from. Install only one!

- 01 Improved Better Skulls Textures (Connary): This will install the meshes and an atlas texture based on the textures included in Improved Better Skulls (made by Connary). All textures are combined into a single 2048x1024 texture. The size of each individual texture was not altered for the atlas!

- 02 Vanilla Textures: This will install the meshes and an atlas texture based on the vanilla textures. They are combined into a single 512x512 texture. Most separate textures are unchanged in size, ribcage and foot have been upscaled 2x, spine 1.5x with Bigjpg to make better use of the entire texture space and to improve the average size relative to how big they are on the mesh. The ribcage texture has been translated to remove the texture seam in the sternum.

- 02a Vanilla Textures 2x-4x Size: This will install the meshes with an upscaled vanilla textures atlas. All separate textures have been upscaled with Bigjpg by 2x-4x, that means those textures that are 2x in the vanilla version are 4x in this one.

- 03 Darknut's Textures 512: This will install the meshes and an atlas texture based on Darknut's Creature Textures (512 version). They are combined into a single 1024x1204 texture. Ribcage, foot and spine are enlarged like in the vanilla atlas, the versions from the 1024 pack are used.

- 03a Darknut's Textures 1024: This will install the meshes with a 2048x2048 texture atlas based on Darknut's Creature Textures (1024 version). Ribcage, foot and spine have been upscaled with Bigjpg.

Caution: The layout of the atlas texture is different in the "Improved Better Skulls" variant than in the others, because of the different sizes of the separate textures. Make sure not to mix them up, only use the meshes and textures from one of the variants together!
 
Bigjpg (https://bigjpg.com/) was used to enlarge the textures without quality loss.

If you want any other skeleton texture replacers atlased, please let me know!

Changelog
=========
v1.0: Original Release

v1.1: Fixed skeleton weapon & shield positions

v1.2: Corrected wrong uv map for all options except Connary