name: Sol's Charged Attack Parry
description: Lower defense while charging, for increased defense when you attack. Time them well!
group_name: Charged Attack Parry
enabled_name: Enable
enabled_desc: Toggle the mod on/off?
verbose_name: Display Status Popups?
verbose_desc: Show stance name and stats?
hideChargePopup_name: Hide Atk Charge Popup?
hideChargePopup_desc: If showing popups, only show those on attack release?
incRanged_name: Include ranged weapons?
incRanged_desc: Default = true, emulating heavy draw.
buffControl_name: Buff Type Controller
buffControl_desc: What kind of buff you want on weapon release?
    
    0 = Defense if moving backwards. Agility if moving sideways.
    
    1 = Defense only.
    
    2 = Agility only.
buffBase_name: Buff Multiplier
buffBase_desc: How impactful is the buff on attack release? (0.0 - 10.0)

    1 = Low. 
    
    2 = Default. 
    
    3 = High.
fatigueMult_name: Fatigue Cost Multiplier
fatigueMult_desc: How weighty is the fatigue cost on attack release? (0.0 - 2.0)

    0 = None. 
    
    1 = Default. 
tradeOffBase_name: Trade-Off Multiplier
tradeOffBase_desc: How impactful is the debuff while charging attack? (0.0 - 20.0)
    
    3 = Easy.
    
    5 = Default.
    
    10 = Hard.
doSpeedRelease_name: Debuff speed on release?
doSpeedRelease_desc: This make it feel like you've got to recover / followthrough.
maxCharge_name: Max Charge Multiplier
maxCharge_desc: How much of a multiplier can you build up by charging longer? (1.0 - 5.0)

    1 = Can't build bonus charge. Maybe increase "Buff Base Value" to compensate.
    
    2 = Default.
    
    3 = Can charge for a very long time to get a bigger buff.
buffDuration_name: Buff Duration
buffDuration_desc: Base duration of buff when attack is released. (0.25 - 5.0)

    0.5 = Default.