      Strength And Weakness - Minor Adjust And Fix - Patch
      By alvazir

Version: 1.0.1

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Contents
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1.    Description
2.    Requirements
3.    Installation
4.    Changelog
5.    Credits
6.    Permissions
7.    Contact
8.    Recommendations

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Description
============
This path makes 2 things:
1. You only get positive effects with health fortified (100+%, not at 75% like in original mod)
2. Fix few lines so that script may work in OpenMW too

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Requirements
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- Strength and Weakness

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Installation
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- Install as any other mod
- Load it after plugin it patches

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Changelog
==========
1.0
  - Initial release
1.0.1
  - Recompile script for vanilla engine

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Credits
========
- A Raven of Many Hats: Strength and Weakness
- John Moonsugar: tes3cmd

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Permissions
============
You can use this however you want, as long as you credit authors.

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Contact
========
Morrowind Nexus: https://www.nexusmods.com/morrowind/users/77253

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Recommendations
================
If you are into mods like this one then you'll probably have fun with following mods:

Infected Wounds by RamblingMonk (https://www.nexusmods.com/morrowind/mods/48027)
    - Adds a chance that the player will develop an infection (a common disease) if the player has severe wounds

Bodily Injuries by RacerPlume (https://www.nexusmods.com/morrowind/mods/46405)
    - Injuries drain your attributes and have other negative effects

Bad Weather Matters by RacerPlume (https://www.nexusmods.com/morrowind/mods/46495)
    - You will suffer ill effects depending on the weather

Armor Effects-WD by LDones & WDog (https://mw.modhistory.com/download-4-8742)
    - Wearing bulky Medium or Heavy Armors will now bring a Sneak Penalty, optionally Heavy Armor will also cause a slight Agility Penalty

Thief Experience Overhaul 1.3 by LDones (http://mw.modhistory.com/download-37-7250)
    - Sneak bonus based on weather and time of day (and many more great things for thief gameplay)
    - Works great paired with Armor Effects

No More Air Supremacy by Xiran (https://www.nexusmods.com/morrowind/mods/45971)
    - Remove Levitation and Slowfall when you draw your weapon or ready your spell

Immersive Alcohol by Merlord (https://www.nexusmods.com/morrowind/mods/45589)
    - "Get drunk, black out, lose your pants, become addicted, suffer withdrawals, get clean."
    - Balance alcohol

Better Balanced Booze by mort (https://www.nexusmods.com/morrowind/mods/45844)
    - "Alcohol is far too common to have effects 5x that of some potions. Why even make strength potions when sujamma costs 30g and gives you +50 hulk strength? This changes that."
    - Balance alcohol

Price Balance by Dungeom (https://www.nexusmods.com/morrowind/mods/45529)
    - Smooths the price curve of expensive items, prevents gold exploits, makes selling items easier and balances economy.

Better Balanced Boots of Blinding Speed by Pherim (https://www.nexusmods.com/morrowind/mods/43027)
    - Makes the Boots of Blinding Speed less overpowered by removing their effect when the player has a weapon drawn, his hands raised to cast a spell or sneaks.

Deadly Diseases by A Raven of Many Hats (https://www.nexusmods.com/morrowind/mods/49919)
    - Diseases are much more potent "and, dare I say, deadly"

At last look at the next mod if you want more fun. Please be advised that it may change your Morrowind life once and for all:

BTB's Game Improvements - Necro Edit by BTB and Necrolesian (https://www.nexusmods.com/morrowind/mods/47129)
    - Massive game balance overhaul that touches on just about every aspect of Morrowind
    - It prevents exploits, makes game harder and provides much more interesting gameplay
    - Previous 4 mods starting with Better Balanced Booze are not needed with BTBGI

And don't forget to check mod recommendations on BTBGI - Necro Edit page. I've listed only mods not mentioned there. Creeping Blight or Service Requirements Lore are fantastic as well as most of those mods.
