<!-- Created with FOMOD Creation Tool 1.7.0.37 [http://www.nexusmods.com/fallout4/mods/6821] --> 
<config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://qconsulting.ca/fo3/ModConfig5.0.xsd"> 
	<moduleName>White Suran 2 - MD Edition</moduleName> 
	<moduleImage path="AA Images\Header.jpg" /> 
	<requiredInstallFiles> 
		<folder source="00 Core\Meshes" destination="Meshes" /> 
		<folder source="00 Core\Textures" destination="Textures" /> 
		<file source="00 Core\WhiteSuran2_MD_Edition.esp" destination="WhiteSuran2_MD_Edition.esp" /> 
		<folder source="00 Core\mwse" destination="mwse" /> 
	</requiredInstallFiles> 
	<installSteps order="Explicit"> 
		<installStep name="Do you use Glow in the Dahrk?"> 
			<optionalFileGroups order="Explicit"> 
				<group name="Glow in the Dahrk" type="SelectExactlyOne"> 
					<plugins order="Explicit"> 
						<plugin name="Yes"> 
							<description>If you use Glow in the Dahrk, this patch will make the windows and temple windows turn on and off properly.</description> 
							<image path="AA Images\Yes.jpg" /> 
							<files> 
								<folder source="04 Glow in the Dahrk\Meshes" destination="Meshes" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="No"> 
							<description></description> 
							<image path="AA Images\No.jpg" /> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
					</plugins> 
				</group> 
			</optionalFileGroups> 
		</installStep> 
		<installStep name="Do you use one of these mods?"> 
			<optionalFileGroups order="Explicit"> 
				<group name="Mod Name" type="SelectExactlyOne"> 
					<plugins order="Explicit"> 
						<plugin name="Temple Master"> 
							<description>This patches the plugin to remove the changes to the temple interior. You will need to use the patch included with Temple Master as well to use the two mods together.</description> 
							<files> 
								<file source="05 Temple Master Patch\WhiteSuran2_MD_Edition.esp" destination="WhiteSuran2_MD_Edition.esp" priority="0" /> 
								<folder source="05 Temple Master Patch\Meshes" destination="Meshes" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="City of Balmora"> 
							<description>This patch was created by StaticNation for Praedator and EnvyDeveloper's City of Balmora - Hlaalu Expansion mod which greatly expands Suran. This patch will make all of the new buildings and their interiors use the unique textures added by this mod.</description> 
							<files> 
								<file source="01 City of Balmora Patch\City of Balmora.ESP" destination="City of Balmora.ESP" priority="0" /> 
								<folder source="01 City of Balmora Patch\Meshes" destination="Meshes" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="Neither"> 
							<description></description> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
					</plugins> 
				</group> 
			</optionalFileGroups> 
		</installStep> 
		<installStep name="Do you use Suran Underworld 3?"> 
			<visible> 
				<dependencies operator="And"> 
						<flagDependency flag="sBalmora" value="Off"/> 
				</dependencies> 
			</visible> 
			<optionalFileGroups order="Explicit"> 
				<group name="Suran Underworld 3" type="SelectExactlyOne"> 
					<plugins order="Explicit"> 
						<plugin name="Yes"> 
							<description>If you use Suran Underworld 3, this patch will make the abandoned house and other interior edits in Suran use the unique textures added by this mod.</description> 
							<image path="AA Images\Yes.jpg" /> 
							<files> 
								<file source="03 Suran Underworld 3 Patch\WhiteSuran2_Suran Underworld Addon.esp" destination="WhiteSuran2_Suran Underworld Addon.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="No"> 
							<description></description> 
							<image path="AA Images\No.jpg" /> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
					</plugins> 
				</group> 
			</optionalFileGroups> 
		</installStep> 
		<installStep name="Do you use Vurt's Ascadian Isles II?"> 
			<visible> 
				<dependencies operator="And"> 
						<flagDependency flag="sBalmora" value="Off"/> 
				</dependencies> 
			</visible> 
			<optionalFileGroups order="Explicit"> 
				<group name="Vurt's Ascadian Isles II" type="SelectExactlyOne"> 
					<plugins order="Explicit"> 
						<plugin name="Yes"> 
							<description>Vurt's mod changes the shape of the trees and makes them clip into some of the Suran architecture. This patch fixes that issue.</description> 
							<image path="AA Images\Yes.jpg" /> 
							<files> 
								<file source="02 Patch for Vurt's Trees\WhiteSuran2_patch_vurt.esp" destination="WhiteSuran2_patch_vurt.esp" priority="0" /> 
							</files> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
						<plugin name="No"> 
							<description></description> 
							<image path="AA Images\No.jpg" /> 
							<typeDescriptor> 
								<type name="Optional"/> 
							</typeDescriptor> 
						</plugin> 
					</plugins> 
				</group> 
			</optionalFileGroups> 
		</installStep> 
	</installSteps> 
</config>