The files contained within replace the textures for the city of Vivec and the Velothi architecture.


Changes in Version 2:

~All textures use a new mipmap formula with 5 mipmaps which should eliminate the noise problems (If you still have problems with noise, tell your kids to go to sleep.) 

~New textures have been added, doors, signs, statues, fresco's, and a wall texture I missed in the first release.

~Fixed UV mapping for the canton ramps that lead to the level above.

~Fixed misaligned head and neck on ex_v_vivecstatue_01.nif.


Installation:

DDS files go into Morrowind> Data Files> Textures folder.
NIF files go in to Morrowind> Data Files> Meshes> "X" folder.


Usage:

These textures are free use for anything that is Morrowind related.  